Top Down Shooter - With lots of lasers and explosions!

[UPDATED 29/01/11] –
PLAY NOW!

Now with insane pineapples too!

Things to do:
High Score Leaderboard
Main Menu
Replay Button

Yes, I know, I’m the slowest developer on earth. Anyways…

The idea is to get as many points as possible - so far, there isn’t any other goal than that.

Movement is controlled with WASD, shoot with the mouse.

Important!: 3 special abilities: Orbital Laser, press 1 to use, which restores lost health when it kills enemies! Press 2 to use the flamethrower! Press 3 for temporary invincibility…woOoOooO!

The enemies can walk through walls, but you cannot.

Added a couple more enemy types. Now, every 1000 points grants you a free life. Add in some purty graphics for fun.

Need some feedback – was it too easy, too hard? Too boring? Too fun? Post your high scores! Any suggestions would be great to help improve it.


Original Post

Howdy Unityers,

In an effort to improve my skill in Game Design, been working on a top down shooter over a past couple weeks between work and school, and just want to see what people think so far. Still very early on, very open to any suggestions about how the gameplay could be improved in any way. Lots of lasers and explosions so far, though.

The game gets progressively harder depending on how many points you have! Lots of work to be done though, and most of the sounds are temp (they’ve been kidnapped from various games for now).

Very nice concept and fun game :slight_smile: keep at it!

I like it too, but at the rate the enemies spawn, I think it would be nice if the main weapon “felt” a little more powerful and knocked the health bars down a little faster. Kinda felt as though I was getting overwhelmed pretty quickly.

Nice little game. At first I thought, “Oh another top-down shooter. Nice, clean and fast, though.” Then the blue dudes came out. Nice job!

Keep at it. I want to see more!

nice tron inspired tank shooter.

Haha I love the guys that boost at you.

I think your gun feels weak because it doesn’t make any sound when the bullets hit an enemy. Would be nice to have that extra bit of feedback that you’re hitting.

Were you using the abilities at all? They’re pretty useful at quelling large groups of enemies.

Agreed, it’s just tough to find a sound that fits, considering you fire at a rate of 10 lasers/second, it could get repetitive. I think I should add some sort of particle effect when they hit, at least.

Ahh first person I showed it to said that. The walls are mostly neon-ish to show that the enemies can move through them, and everything is glowly because glow is cool.

Thanks for the feedback!

I didn’t realize you had abilities either!

Bump for update!

Nice game, quite hard, but i scored 340… probs not great.But yeah, good one.

Great game dude! i scored 896, hahah i went hard on it :stuck_out_tongue:

I don’t seem to be able to run the webplayer, it says “bad file length” as the error. Any ideas what might be causing that?

indeed, bad file length

This struck me as a good type of game to start off with, thanks!

A Fun little game. scored 800 on my 2nd attempt. Flame thrower was a cool weapon for clearing out the swarm of following balls although is it by design that when the flamethrower is activated it is always on. Would be cool if when you shoot the balls they break apart and leave parts about the place before they slowly decay. Had no idea if I was using key 1 right. pressed 1 and got a red X up but it didn’t seem to make any difference to my power… The inclussion of other colored balls was good… love the effect of the blue guy…

Hmmm, after looking around, I found this. Clearing the cache might do it, tell me how it works!

“It is always on,” as in activated forever? It should last around 5 seconds or so, then deactivate. Could be a bug, that flamethrower was giving me trouble early on but I thought I had fixed everything.

I like the decay idea.

For Key 1, you click “1” then click again fire to weapon…I guess I could have been more explicit about this, but since both regular fire and the weapon attack are mapped to the left mouse, I’d think it would have fired. Unless, of course, it’s a bug…but after testing it a few times, seems to be working fine.

For sure. Was making a 3d platformer…not only is it difficult to program, but requires a ton of effort to design gameplay elements in 3d. This was pretty easy to get a basic prototype going.

If anyone has any ideas about how to improve on the basic game mode structure, I’d like to hear them. I would like to add in (when I have time) “challenge” modes, for example, destroy 10 Red Enemies with only 20 laser ammunition or something, but was wondering if anyone had input on how to improve on the basic game idea.

Thanks for the feedback!

could you give me a starter pack for that?
i wanna make a topdown shooter like that also

add a upgrade and money system.

Great game dude. Addicting and fun, maybe some more weapons would be cool. cool graphics. I think you should definitely keep working on this

btw, how much experience have you had in game design and did u make all the textures and scripting by yourself?

This is so much fun. I could play this for a good while.