Touch Controller

Hi guys. I m making a first person controller game, and i am using unity standart fps prefab.
I want to port the game on android devices and i will need to have a joystick, a touchpad and so on. I have found on the asset store something called like “CNController”.
I can’t manage to integrate it in my project. Could you help me please ? The problem is that the cncontroller doesnt work how it should. I think it is because the fps prefab already have some settings. But if i delete it, it wouldn’t work… so, what is to do, guys ?
Happy new year and thanks in advance

I was searching for this as well and found this:

On the asset store Unity 4.6 beta assets
https://www.assetstore.unity3d.com/en/#!/content/21064

In this package there is a rollerball scene that let’s you control a rolling ball. Put your publish settings on Android or iOS and run that scene, else the joystick won’t be displayed or even working.
In the scene hierarchy, check out the joystick controller, it’s really simple. It just needs a couple of c# scripts and a new GUI image, that’s all.

Ooh and you need to acces the GetAxis Horizontal and Vertical from the Input manager and let those inputs control your character. =)

There’s an FPS mobile controller in the Sample Assets package I believe. It used to be in Standard Assets(mobile).

I can’t find it.

I’m a beginner, man. Could you please be more specific ? because i dont know how to acces or edit axis

^^ In here: Unity Asset Store - The Best Assets for Game Making

In the “Cross Platform Input” folder are a bunch of controller examples, you should be able to drag a prefab into the scene.