I am starting to work on big project “Tower of Babel”.
Accordingly to Bible people started to build the Tower in very ancient times when everyone spoke same proto-language. The goal was to reach the sky and became like a gods.
To prevent it God made people spoke different languages and by this stopped project realization. This because people couldn’t understood each other.
Of course this level will not be similar to existing pictures of Babel Towers which several artist painted in the past.
I am pretty inspired from atmosphere of Dark Soul III well.
So I build my Tower thinking that The Tower was hidden for ages and after that time his ruins was suddenly discovered.
This will be big game location with wide and narrow spaces for first and third person desktop games.
I think it may fit for fantasy, medieval, adventure games as well as for modern shooters and sci-fi. Because ruins of the past may be present even in far future.
It may takes months to complete the protect because this I decided to creates parts and elements fist and release it as small collections and locations. Then I will use all this to create tower itself.
I will try to create things in the way which give to use them to create another game level with different topology or just add to you existing locations as an interesting places for game story, bosses, places of force and glory… Use of them restricted only by your imagination.
The tree have rig. You can open FBX file in any program like Blender, 3D MAX, Maya or game engine like Unity and Unreal and adjust roots, brunch or trunk accordingly to terrain and envelopment objects.
Includes tree, tree stump, root and brunch.
There is also rigged versions of tree, root and stump
You can open FBX file in any program like Blender, 3D MAX, Maya or game engine like Unity or Unreal and adjust roots, brunch or trunk accordingly to terrain and envelopment objects.
PBR materials.
.FBX, and .OBJ files are included.
LOD versions included
Rigged smart tree is pretty neat idea, but i suppose skinned mesh renderer is needed - or can it be baked somehow after adjusting? And btw, cant wait to see Tower of Babel pack!
Yes it may be “baked”
I made small tutorial for 3D MAX.
Smart tree can be baked into simple mesh after it was adjusted to envelopment objects. Then it can be exported to FBX file.
Here I found something like this in Unity as well:
Excellent for any desktop games.
Includes tree, tree stump, root and brunch.
There is also rigged versions of tree, root and stump
You can open FBX file in any program like Blender, 3D MAX, Maya or game engine like Unity or Unreal and adjust roots, brunch or trunk accordingly to terrain and envelopment objects.
.FBX, and .OBJ files are included.
LOD versions included