Tower of Babel Game Level

I am starting to work on big project “Tower of Babel”.

Accordingly to Bible people started to build the Tower in very ancient times when everyone spoke same proto-language. The goal was to reach the sky and became like a gods.
To prevent it God made people spoke different languages and by this stopped project realization. This because people couldn’t understood each other.

Of course this level will not be similar to existing pictures of Babel Towers which several artist painted in the past.
I am pretty inspired from atmosphere of Dark Soul III well.

So I build my Tower thinking that The Tower was hidden for ages and after that time his ruins was suddenly discovered.

This will be big game location with wide and narrow spaces for first and third person desktop games.
I think it may fit for fantasy, medieval, adventure games as well as for modern shooters and sci-fi. Because ruins of the past may be present even in far future.

It may takes months to complete the protect because this I decided to creates parts and elements fist and release it as small collections and locations. Then I will use all this to create tower itself.

I will try to create things in the way which give to use them to create another game level with different topology or just add to you existing locations as an interesting places for game story, bosses, places of force and glory… Use of them restricted only by your imagination. :slight_smile:

The first object for Tower of Babel.
“Tree A” and “Stump A”

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The tree have rig. You can open FBX file in any program like Blender, 3D MAX, Maya or game engine like Unity and Unreal and adjust roots, brunch or trunk accordingly to terrain and envelopment objects.

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Second tree explanation video:

First tree was released:
http://mr-necturus.com/store/index.php?route=product/product&product_id=652

Smart Tree B released: http://mr-necturus.com/store/index.php?route=product/product&product_id=654

Excellent for any desktop games.

Includes tree, tree stump, root and brunch.
There is also rigged versions of tree, root and stump
You can open FBX file in any program like Blender, 3D MAX, Maya or game engine like Unity or Unreal and adjust roots, brunch or trunk accordingly to terrain and envelopment objects.

PBR materials.
.FBX, and .OBJ files are included.
LOD versions included

  1. Tree_B: 22,373 LOD 10,437) polygons, 44,615 (LOD 20,634) triangles, 23,474 (LOD 11,276) vertices
  2. Stump_B: 16,382 (LOD 7,348) polygons, 32,676 (LOD 14,497) triangles, 16,741 (LOD 7,498) vertices
  3. Brunch_B: 461 (LOD 251) polygons, 922 (LOD 527) triangles, 537 (LOD 308) vertices
  4. Root_B: 2,308 (LOD 1,102) polygons, 4,592 (LOD 2,168) triangles, 2,358 (LOD 1,123) vertices

Rigged smart tree is pretty neat idea, but i suppose skinned mesh renderer is needed - or can it be baked somehow after adjusting? And btw, cant wait to see Tower of Babel pack!

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Yes it may be “baked”
I made small tutorial for 3D MAX.
Smart tree can be baked into simple mesh after it was adjusted to envelopment objects. Then it can be exported to FBX file.

Here I found something like this in Unity as well:

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u should try the “custom tree importer” from forst on the asset store

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Yes this is also may be an option.

Next Smart tree coming soon!

Smart Tree C was released.
http://mr-necturus.com/store/index.php?route=product/product&product_id=662

Excellent for any desktop games.
Includes tree, tree stump, root and brunch.
There is also rigged versions of tree, root and stump
You can open FBX file in any program like Blender, 3D MAX, Maya or game engine like Unity or Unreal and adjust roots, brunch or trunk accordingly to terrain and envelopment objects.

.FBX, and .OBJ files are included.
LOD versions included

PBR shaders

  1. Tree_C:17,145 (LOD 9,095) polygons, 35,490 (LOD 17,790) triangles, 18,832 (LOD 9,699) vertices
  2. Stump_C: 13,472 (LOD 6,839) polygons, 26,976(LOD 13,376) triangles, 14,092 (LOD 7,064) vertices
  3. Brunch_C: 1,318 (LOD 669) polygons, 2,636(LOD 1,252) triangles, 1, 523 (LOD 754) vertices
  4. Root_C: 2,147 (LOD 1,070) polygons, 4,308 (LOD 2,103) triangles, 2,252 (LOD 1,113) vertices

Textures are in .TIF file format. (diffuse, normals, and specular) 4096x4096

Smart Ancient Trees Pack released.
http://mr-necturus.com/store/index.php?route=product/product&product_id=663

Only $10 for next 10 days!

3 High quality old trees.
Excellent for any desktop games.

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Column A for Babel Tower.

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One of the gates…

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3 Smart Ancient Trees released on Unity Store.

looks great

uve inspired me to make some trees too :wink:

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Thank you Mister-D!
Will be glad to take a look on your trees. :slight_smile:

3 additional textures for Smart Trees with leafs on brunch.
It is a free asset,

http://mr-necturus.com/store/index.php?route=product/product&product_id=672