Any help will be really appreciated, even if anyone can provide good custom support (via mail: vancete07@gmail.com), I can pay him some beers (or many if the help is good enough).
A (very) quick look under the hood of the script shows its using a single raycast for each wheel to get its contact point, so I think what you’re seeing is the result of the track loop’s mesh collider possibly not being granular enough and the fact its not using a circular shape as the collider.
You could add an extra few raycasts at 20 / 40 degrees to help even out the contact points. I know the physX wheel collider has had a lot of bad write ups but it does solve this issue well. I’d recommend checking out the latest kart scripts from the karting microgame, they’re pretty good (and simple) and using that controller should solve the jankyness! (I also recommend Edys Vehicle Physics as a good system to learn from)