Transformation/Rotation of completed animation to fit on scene

I am new in Unity.!
I have a dice animation which is made in 3DS Max and imported into Unity.
The animation is all fine, but when I attach the animator the dice goes in wrong direction with wrong transform.

I need somehow to “move” and “rotate” the animation, so the dice falls in the right direction.
How can I do that ?
This is how my animation looks like:

Please help me

I solved my problem by making parent object, and rotating/transforming it.
This moved the animation and I could position it the way I want it