Hi,
I have problems building a native iOS plugin to use a Library written in swift. The part with the C wrapper to use ObjectiveC code works perfect, but when I want to use swift code from ObjectiveC the trouble begins.
The bridging headers are generated while building the Project in Xcode, so I can’t include it with Unity.
I tried to build a framework for my plugin to include the header, I get this error.
“using bridging headers with framework targets is unsupported”
Does anybody now how to achieve my goal or is there a good resource to learn more about building native plugins with swift?