Okay, so I have this bug - and I need a fresh pair of eyes… It’s honestly draining my will to live and it’s big enough that I am considering domesticating him. I’ll name him Kevin or something.
Long story short, working on a game, have GPGS integrated but dormant and I’ve now taken up the task of adding the Facebook SDK to sort out Facebook Logins.
I cannot for the life of me get this to compile - I’ve spent a solid 12 hours on this and I am at breaking point. The problem would appear to be with my android manifest files.
My current google android-manifest.xml looks like this:
<?xml version="1.0" encoding="utf-8"?>
<!-- This file was automatically generated by the Google Play Games plugin for Unity
Do not edit. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.mainlibproj"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="16" />
<application>
<!-- Required for Nearby Connections API -->
<meta-data android:name="com.google.android.gms.nearby.connection.SERVICE_ID"
android:value="" />
<!-- the space in these forces it to be interpreted as a string vs. int -->
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="\ CENSOREDNUMBERS" />
<meta-data android:name="com.google.android.gms.games.unityVersion"
android:value="\ 0.9.34" />
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
<activity android:name="com.google.games.bridge.NativeBridgeActivity"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
</application>
</manifest>
Aaaand the Facebook one looks like this:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:theme="@style/UnityThemeSelector" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityGameRequestActivity" />
<activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity" />
<activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity" />
<activity android:name="com.facebook.unity.AppInviteDialogActivity" />
<provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProviderCENSOREDNUMBERS" android:exported="true" />
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="@string/facebook_app_id"/>
<activity android:name="com.facebook.FacebookActivity" android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation" android:label="@string/app_name" />
<activity android:name="com.facebook.CustomTabActivity" android:exported="true">
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="@string/fb_login_protocol_scheme" />
</intent-filter>
</activity>
<activity android:name="com.facebook.CustomTabMainActivity" android:exported="true">
</activity>
</application>
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
Minimum API is set to level 16 under player settings. I also have the build tools from API level 16 to 25.
My strings.xml file looks like this:
<?xml version="1.0" encoding="utf-8"?>
<string name="facebook_app_id">CENSOREDNUMBERS</string>
<string name="fb_login_protocol_scheme">fbCENSOREDNUMBERS</string>
And my layout.xml looks like this:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="com.facebook.login.widget.LoginButton"
android:id="@+id/login_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="30dp"
android:layout_marginBottom="30dp" >
</LinearLayout>
Please, ANY help would be much appreciated, I just honestly don’t know what’s wrong.
Current Unity Version 5.4.1f1