True bullet, a super realistic bullet trajectory script

True bullet makes a realistic gun out of any transform. The bullet trajectory is governed by solving the differential equations of ballistic flight. The ballistic data is shown on screen. Data includes: wind drift, Coriolis drift, velocity at impact, total bullet drop from sighting line. time of flight, distance to hit, and lead. You enter information about the bullet’s air drag coefficient, mass, diameter, and initial speed. Environmental parameters are: Wind velocity, latitude, hours per day (planet revolution), air density, and gravity.

www.kavorka-racing.com/download-demos.html

Interesting, bit pricey though.
Can this be used to correlate to real world data.
For example if I have a large caliber weapon that fits 5" rounds that has an initial muzzle velocity of 760mps that is firing on a target that is 17650meters distant.
At that range it takes the round 67sec to hit and elevation of gun barrel would be 45deg.
Would your system match the above real world data for this particular rounds trajectories?

Hello John, sorry for the late response. I had not enable email notification.
I fired off a 5", 25 kg, 0.22 air resistance coefficient at 760 m/s and 45 degrees.
It landed after 70 seconds at 17500 meters.
Projectiles like that reach an altitude where the air density is no longer constant. In the 1.03 version I will have added altitude density corrections and also velocity dependent air resistance coefficient.

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Nice that’s spot on, will pick this up at some stage. The madness sale has taken care of this month’s available funds :roll_eyes:

Bullet speed does not appear to be working in the web demo?

Thanks for telling me. I uploaded a fixed web player.
I have submitted version 1.03 to the asset store.

If Debdoot Das, or someone in contact with him reads this.
Your mail is not working! I fixed your feature request within an hour, and sent a complete project.
But your replies indicate that, you have got none of my emails (from two different addresses), or the message I sent from the contact form on your home page.

Does anyone have a good suggestion for setting up object penetration with this? I’d like to simulate velocity lost due to penetrating walls or other objects.

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@Kavorka is this asset still current, as in, will it work with Unity 2018+?

I don’t know. My guess is yes. I’ll try it tomorrow.

It seems alright in Unity 2019.

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New downloadable demo build available here: www.kavorka-racing.com/download-demos.html
Reuploading this to the Asset store. It is 1146 in the publisher queue.