I can’t find a solution I’m happy with, so I thought I would bring this up here and see if anyone has any good ideas on the subject.
To start with, my game has a pirate theme, and its very cartoony. Colorful, kid-friendly pirate theme. The player collects gold coins that are actually chocolates.
The player gets chased by pirate ghosts, and I’m trying to refine the offensive mechanic used against these ghosts. (The offensive mechanic would be in short supply, only used in an emergency (or for stacking bonus points.))
Since it needs to be something to defeat ghosts, my obvious choice is a magic item. I was thinking something that shoots a magic fireball, but I’m open to other ideas.
But the problem is making that work with the pirate theme. Traditional fantasy magic elements won’t fit the theme; I can’t just pick up a scroll or a generic magic jewel/amulet, those don’t really match the pirate theme.
But what kind of “magic” does fit the pirate theme?
The best I can think of is to call it “Voodoo magic” to bring it closer to a Caribbean theme, but there is a shortage of visual cues I can use to make something look like a voodoo artifact; (an actual voodoo doll has no use in this game, and everything else just kinda looks like generic witchcraft stuff.)
And “looking right” is a big thing here; there’s no in-game text to explain this stuff to the player, so I’m looking for something that the player sees and recognizes as a (thematically appropriate) magic item.
So, the best I have been able to think to use as an item in my game is a small tiki totem that can shoot a fireball. It… kinda works. It has an island theme, even though its the wrong island, but it’s a cartoony theme and we never mention any real-world locations, so… I guess it works?
But I’m just not happy with it.
Anyone got any better ideas? What’s some kind of pirate-themed artifact I could pick up to use to defeat ghosts?
