I work as a web developer, and I recently acquired a new hobby - game development.
I tried making some small games - top down shooters, basic platformers - just to get a feel of the Unity Engine.
Now I want to try my hand at creating a basic turn based multiplayer board game - something like Uno or Ludo or a card game.
I had initially tried such a project using web technologies. At that time, I was able to achieve the same thing by running Socket IO on a NodeJS server.
The clients connected to that server using JS.
How do I achieve similar functionality in my Unity game? Most of the tutorials involve PlayFab or some other service.
I don’t want to use them.
I am not looking for any advanced features.
All I want is to write some basic server side code that I can host on an EC2 instance (or something similar) that my Unity clients (standalone / webgl) can connect to and communicate with in real time.
I don’t want to end up using a ton of boilerplate code from existing plugins (like Mirror).