Turn off texture filtering completely?

Here’s my problem: I have a texture of size 4x4 pixels that I want stretched over a mesh.

Bilinear and trilinear filtering modes are no good since the texture becomes blurry. Point mode is the only option that’s left. However, Unity still seems to apply some sort of anti-alising even when using point filter mode.

I’d like pixel-perfect up-scaling. Is that possible?

Thanks guys, it seems to be a power of two problem. I messed up and chose an earlier version of the texture that was 6x6 pixels.
With a texture thats 4x4 or 8x8 it works perfectly :slight_smile: