Here’s my problem: I have a texture of size 4x4 pixels that I want stretched over a mesh.
Bilinear and trilinear filtering modes are no good since the texture becomes blurry. Point mode is the only option that’s left. However, Unity still seems to apply some sort of anti-alising even when using point filter mode.
I’d like pixel-perfect up-scaling. Is that possible?
I don't see that here. A 4x4 texture with point filtering has no anti-aliasing that I can see. ![4x4][1] [1]: http://www.starscenesoftware.com/stuff/pics/4x4.png
– Eric5h5Are you sure that you disabled mipmaps and anisotropic filtering? Can you post a screenshot of your problem?
– Bunny83