[U3] Vertex Count in Stats

my U2.6.1 scene had 1M verts and in U3 it now reads 4M verts (only difference is scene is using point lights set to Bake Only to generate lighmaps)… not sure whats going on there?!

^ I’d like an answer too about how Unity 3 handles vertices now. I have a scene that can have 2 million polys and a whopping 20 million verts. Surprisingly, the scene is still running at over 60 fps. :stuck_out_tongue: