uFrame Game Framework (540879)

We are proud to announce that uFrame version 1.2 is out. Tons of fixes and features have been added. Also a significant amount of re-factors have been applied to support future releases. This is a major milestone for the Invert team: but only a small step in our vision for uFrame.

If you run into any issues please let us know and we’ll have a fix ASAP. Help us help you and please remember to submit any bugs on our website via
Submit Bug on the Help page.

New uFrame tutorial videos posted.

The 1.25 maintenance release is now out. As we mentioned previously with the 1.2 release, there was the potential for bugs due to the major re-factors that have taken place. We are staying true to our word and providing bug fixes as quickly as possible. We have now released a few important fixes. These are as follows:

1.25 6/13/2014

  • Fixed: View Base Classes not working as expected
  • Fixed: A small template element issue.
  • Fixed: A small bug in ViewBase class.
  • Updated: Inspector titlebar
  • Change: You now have to set the start scenemanager in the game manager.
  • Added: A new NGUI demo project showing of Templates, and Setting a View Base class. (Video Tutorials coming soon.)
  • Fixed: Other small bugs

There is a new demo project unity packaged located under uFrame->Examples called CreateAMenuNGUI that demonstrates some of the 1.2 features. We plan to have a series of tutorials that explains the exact process for creating this demo.

These tutorial series are great! I’m looking forward seeing more of your videos.

Thank you :slight_smile:

uFrame update 1.26 just in time for the weekend.

Be sure to subscribe to our newsletter @ invertgamestudios.com for updates, notifications, and cool info.
IMPORTANT!!!: MAKE A BACKUP TO BE SAFE! THEN REGENERATE ANY DIAGRAMS! IMPORTANT!!!: You may need to remove the old installation and reinstall as there has been many changes. 1.26 6/20/2014

  • Fixed: Annoying error when clicking add on a node that is not selected adds to the wrong element.
  • Fixed: SceneManager Load method being invoked twice when switching scenes.
  • Updated: When registering named viewmodels via “Force Resolve” it registers for the type “ViewModel” and the actual instance type.
  • Added: Plugin Manager to turn plugins on and off via the Top Menu Tools->uFrame->Plugins.
  • Added: Default bindings for creating a custom loading screen. Derive from LevelLoaderView and override StatusChanged, and ProgressChanged. (Tutorial coming soon.)
  • Updated: Other minor optimizations and performance enhancements.

NOW our website features Road Map, live progress of the next uFrame release, connected right to our trello board.

uFrame Creating A Menu video tutorials are up if you haven’t watched yet.

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We are Extremely excited about giving our uFrame presentation at Unite 2014 on August 20, we will keep you updated. :slight_smile:

great! :slight_smile: congrats Michael :slight_smile:

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thank you

uFrame July 4th weekend sale %22 percent off, only $70. :slight_smile:

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uFrame 1.28 is Now Out:

  • Feature: Playmaker Plugin
  • Feature: Save diagrams as json
  • Save the diagram as JSON format to support custom node plugins, better version control, and external export/import. User should be able to easily move from to the new format easily. Show a notification when diagram is loaded to convert. Will not destroy the current diagram.
  • Added: Delete items with the delete key Fixed: When removing an Enum it doesn’t remove the type from a property. Added: Major performance enhancemenets.
  • Added: New Settings dialog for Diagrams
  • Added: Command buttons to the View’s Insepctor
  • Fixed: Missing “Has Multiple Instances” on element right-click menu.
  • Added: Subsystem Folder structure option. via Settings button in the Designer toolbar.

New uFrame tutorial videos are up.

Congrats to Hashbang Games, they used uFrame to develop “Pushing The Envelope” out now on Google Play.

We are planning a live uFrame presentation via Google Hangout and would like you to take a short poll. Please take a few seconds to click the link below and vote for the best date and time.

__*http://invertgamestudios.com/uframe-live-poll*__

Thank you,
Invert Game Studios

We had a great Live uFrame presentation last night. Thanks to Marco from Hashbang games for stopping by and showing how to use NGUI with uFrame.

We promise to be more organized for the next one :wink:
Join us for the next one by signing up.

uFrame 1.3 on the way:
We’re done with the implementation and it is being tested for release, keep track on our Road Map.

Some of Invert is heading down to Orlando for the Indie Galactic Space Jam, looking forward to creating some games with uFrame. Anyone going?

Sign up for uFrame live on July 31, 2014 at 8:00pm EST at __*http://invertgamestudios.com/uframe-live-poll*__