We are proud to announce that uFrame version 1.2 is out. Tons of fixes and features have been added. Also a significant amount of re-factors have been applied to support future releases. This is a major milestone for the Invert team: but only a small step in our vision for uFrame.
If you run into any issues please let us know and we’ll have a fix ASAP. Help us help you and please remember to submit any bugs on our website via Submit Bug on the Help page.
The 1.25 maintenance release is now out. As we mentioned previously with the 1.2 release, there was the potential for bugs due to the major re-factors that have taken place. We are staying true to our word and providing bug fixes as quickly as possible. We have now released a few important fixes. These are as follows:
1.25 6/13/2014
Fixed: View Base Classes not working as expected
Fixed: A small template element issue.
Fixed: A small bug in ViewBase class.
Updated: Inspector titlebar
Change: You now have to set the start scenemanager in the game manager.
Added: A new NGUI demo project showing of Templates, and Setting a View Base class. (Video Tutorials coming soon.)
Fixed: Other small bugs
There is a new demo project unity packaged located under uFrame->Examples called CreateAMenuNGUI that demonstrates some of the 1.2 features. We plan to have a series of tutorials that explains the exact process for creating this demo.
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IMPORTANT!!!: MAKE A BACKUP TO BE SAFE! THEN REGENERATE ANY DIAGRAMS! IMPORTANT!!!: You may need to remove the old installation and reinstall as there has been many changes. 1.26 6/20/2014
Fixed: Annoying error when clicking add on a node that is not selected adds to the wrong element.
Fixed: SceneManager Load method being invoked twice when switching scenes.
Updated: When registering named viewmodels via “Force Resolve” it registers for the type “ViewModel” and the actual instance type.
Added: Plugin Manager to turn plugins on and off via the Top Menu Tools->uFrame->Plugins.
Added: Default bindings for creating a custom loading screen. Derive from LevelLoaderView and override StatusChanged, and ProgressChanged. (Tutorial coming soon.)
Updated: Other minor optimizations and performance enhancements.
Save the diagram as JSON format to support custom node plugins, better version control, and external export/import. User should be able to easily move from to the new format easily. Show a notification when diagram is loaded to convert. Will not destroy the current diagram.
Added: Delete items with the delete key Fixed: When removing an Enum it doesn’t remove the type from a property. Added: Major performance enhancemenets.
Added: New Settings dialog for Diagrams
Added: Command buttons to the View’s Insepctor
Fixed: Missing “Has Multiple Instances” on element right-click menu.
Added: Subsystem Folder structure option. via Settings button in the Designer toolbar.
We are planning a live uFrame presentation via Google Hangout and would like you to take a short poll. Please take a few seconds to click the link below and vote for the best date and time.