Ultimate Inventory 5 is here using the powerful Unity 5 UI and it is re-written from scratch in order to maximize the new features of Unity 5 Engine. It is already submitted and waiting or approval from the Unity Asset store team. You may notice a price increment (just $5) but anyone who already owns it will get the update for free.
It will be available at two versions the PRO and the Survival. The Survival is not available yet but anyone who bought / will buy the PRO will get an extra discount.
The PRO version contains:
Inventory with unlimited number of items.
Inventory with unlimited number of slots.
Smooth Drag & Drop
Advanced and easy to extend crafting system.
Unlimited categories & items for the crafting system.
Item description panel.
Weight system which affects your player speed.
Audio effects for all inventory actions.
A right click (context) menu.
The code is detailed commented.
Different type of items such as: consumables & equipment.
Items can have durability, and it does decrease on use.
Easy to add slots and extend, the code is done automatically.
If you want to take a closer look at how does Ultimate Inventory 5 works then you should really check out the detailed documentation here: http://uinventory.esy.es/documentation/
Thank you very much, you will see that it worth the price since i will add more features, also the system is 5 minutes work to implement it to your project and customize it since i made the advanced custom inspector.
This looks quite aright, I would personally use it in a game that would have a inventory system, although I have never really been a fan of blocky/border based GUI, but I’m not complaining haha, that’s just me being very fussy…
I would buy this for $5, but maybe $10 is probably just a bit too much.
Good luck with the product, and getting it on the asset store.
Man there are some cheap people in the world. $10 is a steal for the amount of time it would take for someone to re-create this. If you can not afford that price then maybe you shouldn’t be trying to buy assets…
Anyhow, to the original poster. The system looks like a really good start but I would make sure to have Drag and Drop functionality before selling the product. I would also make sure the GUI is extracted from the rest of the code so that way consumers can easily remove/change the GUI code to use what ever solution they are using in their product.
I would be looking for something that is Medieval based such as a nice scrap of paper background for the GUI, but also want it to have an minor sci-fi look to it.
The coding/system you have done is brilliant, I’m just not a big fan of the visual side of it.
Since i still working on this i mainly focused on the code side for now. However before releasing it on public i will deffinetly add some more choices for the gui style.
P.S The gui is editable, which means that everyone can change the background or the button style.
Nice! Very well explained! Would this benefit a game that involves puzzles, maybe finding objects, keys to open certain doors, picking up a gun, and putting it in your holster and then being able to bring it out again?
Sure, a new feature i just implemented is a function that will check whether you have a specific item in your inventory,
so if you check for a key with index ( 1 ) then you can check if this item is equipped, it can also be removed upon use.