I am attempting to create a player object for a connecting client. I have set the PlayerPrefab variable to be an empty object with a NetworkIdentity attached to it. The issue is that once the client connects, the player object is created on the server but the client gets this error:
Failed to spawn server object
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate().
I am not sure if there is something that I have set up incorrectly on the server or client in order to get this error. The client does connect to the server and switch scenes successfully just before this happens.