Unity 2021.2.9.1f stuck on Application.Enter Play Mode infinitely when entering play mode

Hey everyone. I’ve been trying to fix this issue for a few weeks now. Recently I upgraded my project which was originally built on Unity 2018.4 to Unity 2021.9.1f. After spending time fixing the countless glitches and issues that arose because of this. I’ve come to get stuck on one issue I can not seem to figure out. When I enter play mode, Unity will get stuck on Application.Enter Play mode, the green loading bar continues to move but in the task manager the memory usage is not changing and I’ve left it for hours at a time to still be stuck on enter play mode. Is there any method or log files that can be used to track down what could be causing the infinite loop or what exactly it is getting stuck on? The weird thing is when I first did the upgrade sometimes it would work and other times it would infinitely load. Now lately it seems to always infinitely load meaning I’ve been unable to test things in the editor and everything I do needs to be tested in a build where everything works normally.

Any help would be greatly appreciated!

Empty Scene: Playmode loads fine and normally

Sample scene from 3rd party asset: Loads normally

Main Menu scene: Infinitely loads

Any of my game scenes: Infinitely loads

I followed the instructions on this thread: Editor Progress Bar stalls (request for bug reports) to enable stall logs and this is the stall log that I see when I hit play mode and open the log.

===== STALL BEGIN at 1124.93
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;MatchAssetInternal;MatchSpecificAsset;MatchSourceAssetHash;SourceAssetDBReadTxn::GetDBPath;GuidDB::GetPathUnsafe 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;GuidDB::Exists;LMDB_Map::Get;mdb_get;mdb_cursor_set;mdb_page_search;mdb_page_search_root;mdb_node_search;mdb_cmp_memn;memcmp 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;InitializeGameViewRectAndMousePosition;GUIView::ProcessInputEvent;GUIView::OnInputEvent;GUIView::ProcessRetainedMode;Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent;ScriptingInvocation::Invoke<void>;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr);UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr);UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr);UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel);UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool);UnityEngine.UIElements.IMGUIEventDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool);UnityEditor.DockArea:OldOnGUI ();UnityEditor.DockArea:smile:rawView (UnityEngine.Rect);UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect);UnityEditor.GameView:OnGUI ();UnityEditor.GameView:smile:oToolbarGUI ();mono_magic_trampoline;common_call_trampoline;mono_jit_compile_method_with_opt;mono_jit_compile_method_inner;mini_method_compile;mono_method_to_ir 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::Ente

This is the log after an hour of waiting for it to enter playmode Hold on (busy for 57:49)… (gyazo.com)

===== STALL BEGIN at 1124.93
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;MatchAssetInternal;MatchSpecificAsset;MatchSourceAssetHash;SourceAssetDBReadTxn::GetDBPath;GuidDB::GetPathUnsafe 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;GuidDB::Exists;LMDB_Map::Get;mdb_get;mdb_cursor_set;mdb_page_search;mdb_page_search_root;mdb_node_search;mdb_cmp_memn;memcmp 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;InitializeGameViewRectAndMousePosition;GUIView::ProcessInputEvent;GUIView::OnInputEvent;GUIView::ProcessRetainedMode;Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent;ScriptingInvocation::Invoke<void>;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr);UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr);UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr);UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel);UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool);UnityEngine.UIElements.IMGUIEventDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool);UnityEditor.DockArea:OldOnGUI ();UnityEditor.DockArea:smile:rawView (UnityEngine.Rect);UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect);UnityEditor.GameView:OnGUI ();UnityEditor.GameView:smile:oToolbarGUI ();mono_magic_trampoline;common_call_trampoline;mono_jit_compile_method_with_opt;mono_jit_compile_method_inner;mini_method_compile;mono_method_to_ir 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 6
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 24
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::smile:equeue 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 34
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 80
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 21
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 34
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;RtlEnterCriticalSection 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 47
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 35
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 14
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 44
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 11
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 27
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::smile:equeue 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 57
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 18
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 36
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 34
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 137
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;dynamic_ringbuffer_base<TimeSliceAwakeFromLoadQueue::AsyncInstance>::read_ptr 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;RtlEnterCriticalSection 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 66
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 31
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 12
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 59
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 14
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::smile:equeue 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 12
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 263
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 17
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;GetBackgroundJobQueue 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 62
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 63
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GetManagerFromContext 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 45
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 11
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 2
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 40
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 31
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 42
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 200
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 43
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 33
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 23
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 24
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 26
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 23
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 42
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 37
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 17
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;CurrentThread::IsMainThread;PlatformThread::GetCurrentThreadID 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 6
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 2
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;CurrentThread::IsMainThread 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 22
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;profiler_begin 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;dynamic_ringbuffer_base<OpenCLRenderLightmapBuffers::IndirectRaysToBeSpawnedAsyncReadData const * __ptr64>::read_ptr 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;RtlEnterCriticalSection 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 13
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 29
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 19
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 50
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::smile:equeue 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 6
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 2
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 26
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 26
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;GetPersistentManager 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 8
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 17
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 68
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 14
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GetManagerFromContext 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 29
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 86
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 30
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::smile:equeue 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 62
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;profiler_begin 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 33
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;RtlEnterCriticalSection 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;RtlEnterCriticalSection 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 12
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 115
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;CurrentThread::IsMainThread;PlatformThread::GetCurrentThreadID 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 27
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;RtlLeaveCriticalSection 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;dynamic_ringbuffer_base<OpenCLRenderLightmapBuffers::IndirectRaysToBeSpawnedAsyncReadData const * __ptr64>::read_ptr 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 50
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 27
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GetGfxDevice;BasepGetPackageActivationTokenForSxS 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;Pre

Hi,

Could you please try to upgrade to 2021.2.13f1 or later? We landed a fix for a similar sounding issue in that version.

See:
Lots of busy... Hold on.... etc? page-12#post-7913830

If that doesn’t help, it would be great if you could submit a bug report with a reproduction project so we can investigate.

I was really hoping this was the solution but unfortunately even on Unity 2021.2.15 still having the issue. The project is way too large to provide a reproduction project. Was hoping there was some sort of log file I can look at which could show me where it was getting stuck. Thanks for the response though, I’ll keep experimenting trying to find the cause.

Were you able to figure it out and fix it? I’m having the exact same issue

For me I found out my issue was I needed to turn off all stack tracing on all warnings, debugs and errors in the player settings at the bottom, I think there was a freeze when trying to stack trace everything. Try that

Can confirm, this still happens both with latest 2020 and 2021 LTS.
Makes it a bit difficult to work with Unity then :slight_smile:

Same problem here with the latest LTS.

1 Like

I believe I have just encountered a similar problem. I found it originated from a few lines of code.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions.Must;
using UnityEngine.UIElements;

public class BattlefieldController : MonoBehaviour {
    [SerializeField] private int horizontal;
    [SerializeField] private int vertical;
 
    public float NoiseScale = 1.0f;
    public float NoiseScale2 = 0.5f;
    public float NoiseSeed;

    private Texture2D noise;
    private Color[] pix;

    [SerializeField] private GameObject _baseTile;
 
    void Start() {
     
        // Set up the texture and a Color array to hold pixels during processing.
        noise = new Texture2D(horizontal,vertical);
        pix = new Color[horizontal * vertical];
     
        CalcNoise();
        void CalcNoise() {
            // For each pixel in the texture...

            float y = 0.0f;
            while (y < noise.height) {
                float x = 0.0f;
                while(x < noise.width) {
                    float xCoord = NoiseSeed + x / noise.width * NoiseScale;
                    float yCoord = NoiseSeed + y / noise.height * NoiseScale;
                    float sample = Mathf.PerlinNoise(xCoord, yCoord);
             
                    xCoord = NoiseSeed + x / noise.width * (NoiseScale2);
                    yCoord = NoiseSeed + y / noise.height * (NoiseScale2);
                    float sample2 = Mathf.PerlinNoise(xCoord, yCoord);
             
                    Color color1 = new Color(sample, sample, sample, 0.5f);
                    Color color2 = new Color(sample2, sample2, sample2, 0.5f);
                    pix[(int)y * noise.width + (int)x] = color1 - color2;
                    x++;
                }
                y++;
            }
            //... copy the pixel data to the texture
            noise.SetPixels(pix);
        }

// This function seems to be the culprit
        PlaceTiles();
        void PlaceTiles() {
            int x = 0;
            while(x < horizontal) {
                int y = 0;
                while(y < vertical) {
                    Vector3 placement = new Vector3(transform.position.x+x, transform.position.z+y, transform.position.y + noise.GetPixel(x,y).grayscale);
                    Instantiate(_baseTile, placement, Quaternion.identity, transform);
                }

                y++;
            }

            x++;
        }
    }
}

That’s the whole class, with PlaceTiles() commented out there is no failure upon entering Play Mode.
I’m using JetBrains Rider IDE and Unity Version 2021.3.30f1 LTS with DX11 graphics driver.

EDIT: small update, removing Instantiate() results in reduced memory usage (reported in Task Manager) but still produces an application stall.

EDIT: oops infinite loops!