Updated to 4.1.2 yesterday in the hope that my issue with the profiler would be fixed but alas no
As soon as I open the profiler window, Unity grinds to snail pace taking up to a minute to register any mouse click. I’m starting to think this is a problem at my side but not sure where to start looking to try and fix the problem.
Was really looking forward to using the new profiler features!
I am using the following:
Unity Pro 4.1.2 (iOS and Android)
MacBook Pro 15" mid 2009 with 3.06 GHz / 8GB
NVIDIA GeForce 9600M GT 512 MB
OSX 10.8.3
Appreciate any help (no bug report sent to Unity yet)
Try removing what it profiles on the left so it’s only showing Scripts as a category, should lessen the load. Does it speed up any if your profiler window is very small? or docked?
Is this a hackintosh? is your ram verified? I used unity’s profiler fine (3.5) with my old macbook white 2010 without problems til it died. Does 3.x exhibit the same problem?
you are automatically licensed for older versions of unity so you should be able to give 3.5.7 a trial run with the profiler (use angry bots if you don’t have an older project) - if it still occurs then it will be a bug for you to file to unity.
Remember, unity upgraded the profiler with 4.1 so that could be it.
I have tried with an empty project, with the profiler docked, maximised and small window and it makes no difference. I have even closed all the profilers leaving an empty profiler window and still no joy - as soon as I close the profiler window everything runs well again. My computer is the standard spec from Apple with no modification since purchased.
The profiler ran just fine previous to 4.1.1. Since updating, Unity is running well with this one exception
I have just installed older versions of Unity (4.0 and 3.5.6) and low and behold the profiler is no longer working! The only other installations have been Photoshop CS6 and Adobe Muse.
I have sent a bug report although I suspect the problem is at my end somewhere. Anyone else with a similar issue?
Same problem! I’m on unity 4.1.1, but it sounds like 4.1.2 doesn’t fix it?
I have multiple versions of unity installed for legacy projects (latest v3, and v4.0.1). I wonder if that could be it?
The project I am looking at has a large amount of textures in it. Could that affect things? Sounds like OP tried it in a clean project and still had issues.
OSX version 10.8.3, iMac, 24-inch, Early 2008
3.06GHz Intel Core Duo
4GB 800MHz DDR2
NVIDIA GeForce 8800 GS 512 MB
[Edit] Interesting: as soon as I hit play, the profiler window can be moved around and resized without beach balling for ~20 seconds at a time. As soon as I hit “record” on the profiler, I beach ball again.
Unity Pro 4.1.1f4 (is 4.1.2 a beta build, 'cause it doesn’t seem to find update with my current version?)
MacBook Pro 15" mid 2009 with 3.06 GHz / 8GB
NVIDIA GeForce 9600M GT 512 MB (although I usually have the integrated GPU, NVIDIA GeForce 9400M, on)
OSX 10.8.3
Note: Prior Unity Pro 4 version, profiler was working well with the exception of when I updated to Mac OS 10.8 the GPU profiling (which was not an option with my previous OS10.6 version) was not displaying results always. It seems like graphic card drivers issue, which is not the only problematic issue that arrived with 10.8…
I also noticed that we have similar systems.
I had sent a bug report to Unity a couple of days ago regarding the Profiler’s failure. Following is their answer:
“Thank you for submitting this issue to Unity. Our developers have investigated this issue found that it is related to the GPU timer queries. This means that it is something that only Apple can fix. We have reported this issue to Apple, but we can not guarantee that the issue will be solved. If the issue will affect many users, what we can do is to disable the GPU profiling with specific graphic cards/OS X.”