[Unity 5.6.0b4] problem with asset bundle? The file 'archive:/CAB-8bc5a956f7efa6356fcd1d00c8005f99/

I’ve also reproed this on Unity 2017.3.0p4.

Setting FBXs loaded from particular Asset Bundles to have compression seems to fix this. The strange thing is that I have duplicates of these same assets in another asset bundle and it works OK if I set their compression to Off.

I see a fix in Unity 2017.3.1p1 that I expect is the fix for my issue:

(984070) - Asset Bundles: Fixed crash when loading meshes from asset bundles that contain both compressed and uncompressed meshes.

Unity 2017.3.1p1 did fix my asset bundle load problem.