Unity 5 AssetBundle Dependencies.

How do AssetBundle Dependencies work in Unity 5?

The documentation on the site still says to do it the way it was done in Unity 4:
http://docs.unity3d.com/Manual/managingassetdependencies.html
And it is referencing deprecated Methods in the class reference.

I assume this is wrong?

So then how do you deal with AssetBundle Dependencies in 5?

Hi @techmage , I think you will find really useful our new AssetBundles tutorial. There is a specific section for asset bundle dependencies.

Would you happen to know if the live training asset bundle video will be re-posted soon?

Would be great if it didn’t require the bleeding edge version of Unity as well. I’ve held back from updating to 5.2 due to all the issues other devs I talk to have had with it but couldn’t download the project from the link because it required 5.2. Would be nice if it could be just uploaded for 5.x. Or if there is code in 5.2 that addresses issues with assetbundle, would be nice to have an earlier project so those of us still in the 5.1 era of the engine could at least develop a basic understanding for how it works. :slight_smile: