Was surprised to find no mention of this online, so I hope I’m not alone with this issue - but in Unity 6, changing the scene view to Wireframe Draw Mode results in glitching and flickering of objects. All the other draw modes work fine.
Unity Version: 6000.0.21f1
Render Pipeline: HDRP 17.0.3
Repro steps:
- Start any 3D HDRP project with the aforementioned Unity version.
- Switch to Wireframe Draw Mode in the scene view, and observe mesh renderers flickering and glitching.
