Unity and macOS 10.13 (High Sierra)

Partition your harddrive I suppose, I also beta test for apple, and I find APFS is still very flacky, specialy with some older macs and the bootrom, also another idea, create a disk image and format it HFS+ (Not tested it yet)

Update, that works just create a disk image file and put the project on there and mount it… That way you have one file per project

Along with APFS, are you also going to start supporting case-sensitive file systems?

Ha! I reported that as a bug in 1.5 in 2006, Case #5473. At the time it wasn’t supported because of PACE licensing, not sure if they still use that. Maybe you’re careful with what apps you use, but many aren’t built with case sensitivity in mind.

I can’t get it to build for macOS nor AppleTV; it’s getting stuck at UnityShaderCompiler going 100% CPU. Any ideas ?
I’ve tried both HFS+/APFS partitions using 5.6.1f1 and VR-p1

Visual Studio for Mac works as well

I installed VisualStudio because MonoDevelop doesn’t work. But AutoCompletion does not work… (I tried typing ā€œInput.ā€ but there were no proposals…

I have been using visual studio code on mac and there are some plugins for it that support unity autocompletion. It’s great. I would highly recommend it. I’ve attached a screenshot of the plugins i’ve installed.

Edit: Link to VS Code

3181033--242601--Screen Shot 2017-08-11 at 5.32.10 PM.png

Is that the same as Visual Studio for mac? The naming is very confusing.

It’s different, i recommend checking it out though. You can set it as your editor in unity preferences. If you have questions feel free to ask or message me directly

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wait…so you don’t have to use xcode on osx, you can now use visual studio or vs code to compile?

To write C# code you can use visual studio code. You still need to export and use Xcode to build to device

awe, sad faces…

@Mantas-Puida - with High Sierra at GM I thought I’d check in on this, which (if any) builds of Unity are ok on 10.13? I noticed in the 2017.1.p1 notes it mentions an unrelated bug fix for 10.13:

ā€œ(948069, 926730) - OSX: Fixed Metal VSync on OSX 10.13 to follow Quality Settings.ā€

Can I assume that upgrading to 10.13 is now safe?

I’m waiting for the final release (on 25th) before switching.

+1 for wondering if High Sierra is safe to upgrade next week as well as APFS.

Using Unity on High Sierra since the beginning, seems stable recently, most problems are more macOS fault I think. MonoDevelop now works again. Not using APFS though. I would wait for official release of both Unity 2017.2 and macOS.

Upgraded to the GM on a test machine - 2017.1p5 and 2017.1.1p2 are working fine (with APFS Encrypted). YMMV.

Fingers crossed my eGPU enclosure will be delivered soon! :slight_smile:

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I’m working with High Sierra GM and in old versions doesn’t work, at least in the one we are working on 5.3.7p3 (on 20/04/2017)

Do you know a way to make old versions work without downgrade to Sierra?

Thank you

@iquintana