Partition your harddrive I suppose, I also beta test for apple, and I find APFS is still very flacky, specialy with some older macs and the bootrom, also another idea, create a disk image and format it HFS+ (Not tested it yet)
Update, that works just create a disk image file and put the project on there and mount it⦠That way you have one file per project
Along with APFS, are you also going to start supporting case-sensitive file systems?
Ha! I reported that as a bug in 1.5 in 2006, Case #5473. At the time it wasnāt supported because of PACE licensing, not sure if they still use that. Maybe youāre careful with what apps you use, but many arenāt built with case sensitivity in mind.
I canāt get it to build for macOS nor AppleTV; itās getting stuck at UnityShaderCompiler going 100% CPU. Any ideas ?
Iāve tried both HFS+/APFS partitions using 5.6.1f1 and VR-p1
Visual Studio for Mac works as well
I installed VisualStudio because MonoDevelop doesnāt work. But AutoCompletion does not work⦠(I tried typing āInput.ā but there were no proposalsā¦
I have been using visual studio code on mac and there are some plugins for it that support unity autocompletion. Itās great. I would highly recommend it. Iāve attached a screenshot of the plugins iāve installed.
Edit: Link to VS Code

Is that the same as Visual Studio for mac? The naming is very confusing.
Itās different, i recommend checking it out though. You can set it as your editor in unity preferences. If you have questions feel free to ask or message me directly
waitā¦so you donāt have to use xcode on osx, you can now use visual studio or vs code to compile?
To write C# code you can use visual studio code. You still need to export and use Xcode to build to device
awe, sad facesā¦
@Mantas-Puida - with High Sierra at GM I thought Iād check in on this, which (if any) builds of Unity are ok on 10.13? I noticed in the 2017.1.p1 notes it mentions an unrelated bug fix for 10.13:
ā(948069, 926730) - OSX: Fixed Metal VSync on OSX 10.13 to follow Quality Settings.ā
Can I assume that upgrading to 10.13 is now safe?
Iām waiting for the final release (on 25th) before switching.
+1 for wondering if High Sierra is safe to upgrade next week as well as APFS.
Using Unity on High Sierra since the beginning, seems stable recently, most problems are more macOS fault I think. MonoDevelop now works again. Not using APFS though. I would wait for official release of both Unity 2017.2 and macOS.
Upgraded to the GM on a test machine - 2017.1p5 and 2017.1.1p2 are working fine (with APFS Encrypted). YMMV.
Fingers crossed my eGPU enclosure will be delivered soon! ![]()
Iām working with High Sierra GM and in old versions doesnāt work, at least in the one we are working on 5.3.7p3 (on 20/04/2017)
Do you know a way to make old versions work without downgrade to Sierra?
Thank you