Unity Beta 2017.1.0f1 fails

common Unity coders - next beta and image effects not working ? again ?

Could you please offer more specifics? That’s not a lot for us to investigate.

I was checking the post processsing stack asset from the asset store yesterday. Seemed to work at first glance in the editor but I failed to make a standalone build for Windows. It said it couldn’t find or load some .cginc files or something like that.

However, since it was my first try to use the post processing stack, I decided I just did something wrong or downloaded a wrong version, not yet updated for 2017.1.

You can get the latest version of the Post Processing Stack here: https://github.com/Unity-Technologies/PostProcessing
Unity assets on the Asset Store usually get upgrades for new releases after they officially launched.

For future references, please keep different issues that are not immediately related to each other in separate threads.

Edit:
I asked the developers and this appears to be a common issue with shader dependencies.

To resolve it: right click the postprocessing folder → Reimport