Unity free (478783)

Hey i want to ask you guys can i publish a commercial android game using unity free license?? or i must buy the paid license?

Heck yeah you can publish with a commercial game with Unity Free, as long as you have the android license to go along with it.

hmm correct me if i wrong but i think i ever read that when you downloaded unity free you also get unity android pro for trial…so can i used that trial to publish my game and sell it in market? because $400 for colege student like me just to much…

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No money making with trials. Not here not anywhere else. :slight_smile:

hmm okay i get, that thank you… hahahaha just want to make sure… :slight_smile:

With unity free, you can’t even build for Android game. If you use trial, watermark saying trial version, which is absolutely not for commercial. But you don’t need Android to make money. Play store is a hard place to make money than you think. Web player, PC, Mac are quite good places to make money. There are quite a lot of portals where you can sell your game.

really? want to share some?

Well, technically there is no Android option in Unity free, so the answer is no. But there was 3 months ago an promotion where Unity3d gave out Android and iOS Basic licenses (the $400 ones) out for free.

And honestly, $400 isn’t that much, even student should be able to afford it. But you can contact Unity3D, i remember them having special student prices (if you can prove that you are a student of course). Dunno if this is valid for the Android/iOS Basic licenses or just for the pro versions.

You could try to contact them and ask what’s required for the student verification

If you are student and need a commercial license, take a look at this…

http://www.studica.com/uk/en/unity/unity-pro-3-student-commercial.html

well thanks for the help my friends, but i’m in tight budget so i think i go to the windows phone xna studio 4.0…well even it’s a little hard than unity to make a game but it worth a shot ahahaha… maybe if i can make a complete game and sell it and get some money i will buy unity pro :slight_smile:

There you go. Also remember that you can release games made with xna to windows computers and xbox.

yea i know that but i’m focusing to mobile since it’s easier to sell ( via market place ) :slight_smile:
oh and by the way it’s in c# so maybe later i won’t be to confuse with unity programing since it use c# too

Very true. Also remember that when you transfer knowledge from xna to unity, you will have to change things slightly as xna uses .net framework and unity uses mono. You shouldn’t have to change much if you switch as they do the same thing. The main difference is compatibility between the two. .net is the original one. It is closed source and obviously ran by microsoft whereas mono, I do believe, is open source, community driven, and a direct cross platform port from the .net framework.

The API changes will hit him harder than the Mono/.NET Framework changes. If he makes a game in XNA it’s not that easy to port to Unity, which uses a component based model for example and uses a completely different API of course.

I knew there was something else I forgot.