Unity Horseman Animation Collection (RELEASED)

Hey Guys today Unity Horseman Animation Collection released:

http://mr-necturus.com/shop/unity_assets/unity_hero_horseman_animation_collection

Only $23 for next ten days!

Pack including :

  1. Models of horse, warrior with sword, shield lance, spear gun and rifle 1,881 polygons, 3,598 triangles, 2,080 vertexes.

  2. 44 Horseman animation clips.

  3. 19 Horse animation clips. 14 “on place” animation clips, plus 5 duplicates of walk, jump, gallop… animation clips included “root motion” data, used by Mechanim.

  4. Diffuse and specular 1024x1024 textures.

  5. Notes file included

Horseman time list:

  1. Horseman_Idle: 0 - 100 fr.,
  2. Horseman_looking_around: 101 - 277 fr.,
  3. Horseman_Say_No: 278 - 328 fr.,
  4. Horseman_Talking: 329 - 374 fr.,
  5. Horseman_War_Cry: 375 - 425 fr.,
  6. Horseman_Gun_aim_back: 431 - 470 fr.,
  7. Horseman_Gun_fire_back: 471 - 491 fr.,
  8. Horseman_Gun_aim_left: 497 - 536 fr.,
  9. Horseman_Gun_fire_left: 537 - 557 fr.,
  10. Horseman_Gun_aim_right: 563 - 602 fr.,
  11. Horseman_Gun_fire_right: 603 - 623 fr.,
  12. Horseman_Gun_aim_stright: 629 - 668 fr.,
  13. Horseman_Gun_fire_stright: 669 - 689 fr.,
  14. Horseman_Riding_Troting_Horse: 694 - 718 fr.,
  15. Horseman_Riding_Walkig_Horse: 723 - 757 fr.,
  16. Horseman_Galloping_gun_aim_back: 763 - 777 fr.,
  17. Horseman_Galloping_gun_fire_back: 778 - 793 fr.,
  18. Horseman_Galloping_gun_aim_left: 793 - 812 fr.,
  19. Horseman_Galloping_gun_fire_left: 813 - 828 fr.,
  20. Horseman_Galloping_gun_aim_right: 834 - 848 fr.,
  21. Horseman_Galloping_gun_fire_right: 849 - 864 fr.,
  22. Horseman_Galloping_gun_aim_stright: 869 - 884 fr.,
  23. Horseman_Galloping_gun_fire_stright: 885 - 900 fr.,
  24. Horseman_Riding_Galloping_Horse: 905 - 920 fr.,
  25. Horseman_Jumping_on_Horse: 921 - 956 fr.,
  26. Horseman_Getting_Hit: 957 - 992 fr.,
  27. Horseman_Left_blow: 993 - 1028 fr.,
  28. Horseman_Left_UP_blow: 1029 - 1064 fr.,
  29. Horseman_Right_blow: 1065 - 1100 fr.,
  30. Horseman_Right_UP_blow: 1101 - 1136 fr.,
  31. Horseman_Death_A: 1141 - 1170 fr.,
  32. Horseman_Death_B: 1175 - 1210 fr.,
  33. Horseman_Death_with_Horse: 1215 - 1237 fr.,
  34. Horseman_Galloping_With_Spear_Crouched: 1243 - 1257 fr.,
  35. Horseman_Getting_Hit_with_Sper: 1258 - 1288 fr.,
  36. Horseman_Spear_Trust_high: 1289 - 1304 fr.,
  37. Horseman_Spear_Trust_low: 1305 - 1320 fr.,
  38. Horseman_Galloping_With_Trowing_Spear: 1325 - 1340 fr.,
  39. Horseman_Throwing_Spear_throw_left: 1341 - 1376 fr.,
  40. Horseman_Throwing_Spear_throw_right: 1377 - 1412 fr.,
  41. Horseman_Throwing_Spear_throw_stright: 1413 - 1448 fr.,
  42. Horseman_Throwing_Spear_throw_Up: 1449 - 1484 fr.,
  43. Horseman_Throwing_Spear_Trust_left: 1485 - 1520 fr.,
  44. Horseman_Throwing_Spear_Trust_right: 1521 - 1556 fr.,

Horse time list:

  1. horse_Idle: 0 - 100 fr.,

  2. horse_bite: 101 - 141 fr.,

  3. horse_kick: 142 - 168 fr.,

  4. horse_looking_around: 169 - 294 fr.,

  5. horse_rear_up: 295 - 380 fr.,

  6. horse_sniff: 381 - 441 fr.,

  7. horse_death: 442 - 468 fr.,

  8. horse_kick_ground: 473 - 507 fr.,

  9. horse_eating: 512 - 612 fr.,

  10. horse_walk: 618 - 651 fr.,

  11. horse_trot: 656 - 680 fr.,

  12. horse_galloping: 685 - 700 fr.,

  13. horse_jump: 705 - 740 fr.,

  14. horse_running_death: 745 - 785 fr.,

  15. RM_horse_galloping: 790 - 805 fr.,

  16. RM_horse_jump: 819 - 854 fr.,

  17. RM_horse_running_death: 859 - 899 fr.,

  18. RM_horse_trot: 905 - 928 fr.,

  19. RM_horse_walk: 934 - 967 fr.,

  20. Unity 4.+ required.

  21. Animation clips of Horseman can be used with any rig types But “generic” and “human” avatar types included in to pack.

  22. Animation clips of Horse can be used with any rig types except “humanoid”. It can’t be re-targeted. Horse here playing role of reference. You can use my horse here as prefect combination with rider characters.

http://mr-necturus.com/shop/unity_assets/animated_horse_unity_asset

  1. All gun animations work with short rifle as well.

  2. There two sets of gun animations, one for galloping and jumping horse and second for any other horse movements. They will looks better if used for designed horse movements.

  3. Death animations will looks good with any kind of weapons when used with small 5-6 frames blend.

  4. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone. I already did it in Horseman&horse_generic_PREFAB and Horseman&Horse_humanoid_PREFAB.

Looks fantastic. Nice work as always.

Thank you Archania! :slight_smile: