Hey Guys today Unity Horseman Animation Collection released:
http://mr-necturus.com/shop/unity_assets/unity_hero_horseman_animation_collection
Only $23 for next ten days!
Pack including :
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Models of horse, warrior with sword, shield lance, spear gun and rifle 1,881 polygons, 3,598 triangles, 2,080 vertexes.
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44 Horseman animation clips.
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19 Horse animation clips. 14 “on place” animation clips, plus 5 duplicates of walk, jump, gallop… animation clips included “root motion” data, used by Mechanim.
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Diffuse and specular 1024x1024 textures.
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Notes file included
Horseman time list:
- Horseman_Idle: 0 - 100 fr.,
- Horseman_looking_around: 101 - 277 fr.,
- Horseman_Say_No: 278 - 328 fr.,
- Horseman_Talking: 329 - 374 fr.,
- Horseman_War_Cry: 375 - 425 fr.,
- Horseman_Gun_aim_back: 431 - 470 fr.,
- Horseman_Gun_fire_back: 471 - 491 fr.,
- Horseman_Gun_aim_left: 497 - 536 fr.,
- Horseman_Gun_fire_left: 537 - 557 fr.,
- Horseman_Gun_aim_right: 563 - 602 fr.,
- Horseman_Gun_fire_right: 603 - 623 fr.,
- Horseman_Gun_aim_stright: 629 - 668 fr.,
- Horseman_Gun_fire_stright: 669 - 689 fr.,
- Horseman_Riding_Troting_Horse: 694 - 718 fr.,
- Horseman_Riding_Walkig_Horse: 723 - 757 fr.,
- Horseman_Galloping_gun_aim_back: 763 - 777 fr.,
- Horseman_Galloping_gun_fire_back: 778 - 793 fr.,
- Horseman_Galloping_gun_aim_left: 793 - 812 fr.,
- Horseman_Galloping_gun_fire_left: 813 - 828 fr.,
- Horseman_Galloping_gun_aim_right: 834 - 848 fr.,
- Horseman_Galloping_gun_fire_right: 849 - 864 fr.,
- Horseman_Galloping_gun_aim_stright: 869 - 884 fr.,
- Horseman_Galloping_gun_fire_stright: 885 - 900 fr.,
- Horseman_Riding_Galloping_Horse: 905 - 920 fr.,
- Horseman_Jumping_on_Horse: 921 - 956 fr.,
- Horseman_Getting_Hit: 957 - 992 fr.,
- Horseman_Left_blow: 993 - 1028 fr.,
- Horseman_Left_UP_blow: 1029 - 1064 fr.,
- Horseman_Right_blow: 1065 - 1100 fr.,
- Horseman_Right_UP_blow: 1101 - 1136 fr.,
- Horseman_Death_A: 1141 - 1170 fr.,
- Horseman_Death_B: 1175 - 1210 fr.,
- Horseman_Death_with_Horse: 1215 - 1237 fr.,
- Horseman_Galloping_With_Spear_Crouched: 1243 - 1257 fr.,
- Horseman_Getting_Hit_with_Sper: 1258 - 1288 fr.,
- Horseman_Spear_Trust_high: 1289 - 1304 fr.,
- Horseman_Spear_Trust_low: 1305 - 1320 fr.,
- Horseman_Galloping_With_Trowing_Spear: 1325 - 1340 fr.,
- Horseman_Throwing_Spear_throw_left: 1341 - 1376 fr.,
- Horseman_Throwing_Spear_throw_right: 1377 - 1412 fr.,
- Horseman_Throwing_Spear_throw_stright: 1413 - 1448 fr.,
- Horseman_Throwing_Spear_throw_Up: 1449 - 1484 fr.,
- Horseman_Throwing_Spear_Trust_left: 1485 - 1520 fr.,
- Horseman_Throwing_Spear_Trust_right: 1521 - 1556 fr.,
Horse time list:
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horse_Idle: 0 - 100 fr.,
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horse_bite: 101 - 141 fr.,
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horse_kick: 142 - 168 fr.,
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horse_looking_around: 169 - 294 fr.,
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horse_rear_up: 295 - 380 fr.,
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horse_sniff: 381 - 441 fr.,
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horse_death: 442 - 468 fr.,
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horse_kick_ground: 473 - 507 fr.,
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horse_eating: 512 - 612 fr.,
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horse_walk: 618 - 651 fr.,
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horse_trot: 656 - 680 fr.,
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horse_galloping: 685 - 700 fr.,
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horse_jump: 705 - 740 fr.,
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horse_running_death: 745 - 785 fr.,
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RM_horse_galloping: 790 - 805 fr.,
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RM_horse_jump: 819 - 854 fr.,
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RM_horse_running_death: 859 - 899 fr.,
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RM_horse_trot: 905 - 928 fr.,
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RM_horse_walk: 934 - 967 fr.,
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Unity 4.+ required.
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Animation clips of Horseman can be used with any rig types But “generic” and “human” avatar types included in to pack.
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Animation clips of Horse can be used with any rig types except “humanoid”. It can’t be re-targeted. Horse here playing role of reference. You can use my horse here as prefect combination with rider characters.
http://mr-necturus.com/shop/unity_assets/animated_horse_unity_asset
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All gun animations work with short rifle as well.
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There two sets of gun animations, one for galloping and jumping horse and second for any other horse movements. They will looks better if used for designed horse movements.
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Death animations will looks good with any kind of weapons when used with small 5-6 frames blend.
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Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone. I already did it in Horseman&horse_generic_PREFAB and Horseman&Horse_humanoid_PREFAB.