FYI - there is an official Unity thread discussing the blog and price changes here - Official - Unity plan pricing and packaging updates - Unity Forum
I’m still reeling and freaking out from the changes and trying to work out what it actually means for me and my business model writings apps for clients ( mobile, museums, installations etc ) after lack of sleep and other real life stressful events, so it will take some time for this to sink in. Further more I may misunderstand some stuff that I’ve written below.
What I did notice is that the official thread was started Aug 22, but replies only happened today, and things like removing the Plus subscription take immediate effect ( though some grace period and things for existing subscriptions )
Overall my first impression is that this will destroy Unity, they are triple-dipping
- You pay for Pro ( Plus for up to another year )
- You pay per install over 200k and $200k revenue ( per title ? )
- On mobile you might already use Unity ads and they get a cut of that, plus then a cut of installs of the game that you are offering their ads system in.
Worst thing is your apps are retro-actively eligible for this, unless its somehow tied to apps made or update in say Unity 2024.1f1 onwards.
Edit:
Just occurred to me I wonder how many indie and AA studios are suddenly going to announce a title being delay, as they decided the financials with Unity no longer makes sense when compared to the cost of moving development over to Unreal instead.