Unity is so painful to use, its so slow.

Yeah… For SomeONe that cames out of gameMaker or godot. Sees the editor compile time, you change the value of a var and its 10 to 15 to 20 sec’s for unity to load the script or all scripts.

Every time i open unity through the hub thing that takes 5 to 10min,
Iam still left in a limbo looking at the screen thinking what iam supossed to do with this ? How to people use it ? install ubuntu ? install linux ? run unity in a virtual machine ?

Waste my time staring at a loading screen ?

You cant test and make new code in such arsh environments
And the unity 2Deditor needs a lot of code plugINs and changes, to make it a normal editor.

like snapping things to a grid, to set the position of polygons colliders for example…
Grid position / snapping position only works with the edit moving tool ? It doesnt work when you want to change the sprite size for example ? Or move polygons ?
Were are these ideas coming from ? The janky / floaty world foundation ?