Now, don’t get this solely as hate, but… come on… Unity, over the years, have become bloated, slower, and eventually painful to work with.
I know… I could do research to actually fix the bugs editor has on my own.
But thing is… the editor is just… “something” that likes to freeze. At random.
I can literally press Ctrl+S without changing anything, return to editor, and it just freezes, and keep on reloading assets till I kill the process. Sometimes it just crashes my whole system, or crashes at random occasions.
Batching? What is that, Editor asks. Quite literally, batching and occlusion has become non-existent.
No matter the settings, no matter whether instancing is on, off, whether it is occludee static & occluder setup, or full static, or even full dynamic, batching just does not work in any way. Not in built-in, not in HDRP.
And having 30k batches with less than 5k very low-poly objects is just mess.
I really don’t get how Unity got here.
It constantly logs me off, even during sessions.
Hub license keeps deleting itself, and I need to log in every single day I start a computer.
But that’s only scratching surface, and I am very upset, that this does not get fixed.
Yes, new rendering is very much important…
But tell me… is it really okay if editor threw errors out of the box? I start an empty project, open package manager, and boom, console is spammed with errors from EditorWindow, EditorUI stuff.
It has become PAINFUL to work with it.
I’m asking myself… how long it will take, if ever, till Unity decides to fix all the bugs, so the editor is maybe usable?
And please, don’t get me wrong. I love Unity for what it is and was. But it has become really bad over the years.
Just fix it. Please, fix it. This is not workable with.