I wrote a game that used to consist of a main menu scene and game scene. I’ve added additional scenes and I’m finding that moving between scenes results in crashing. Using 4.3.4f1 (free) because the newest version of Unity fudged the 2d physics. The new scenes are simple with the newest literally almost nothing more than new GUI elements.
example tracebacks:
(0x014FDB29) (Unity): (filename not available): fxShader_T2D_DOUBLEY_GH_SSE2 + 0xbc9
(0x014C22A1) (Unity): (filename not available): cpuShaderThreadKickPending + 0x2d1
(0x01504E2F) (Unity): (filename not available): algThreadJobQueueRun + 0x4f
(0x014C2190) (Unity): (filename not available): cpuShaderThreadKickPending + 0x1c0
(0x014E80B5) (Unity): (filename not available): CombineScissorAlpha1 + 0x1965
(0x014E85ED) (Unity): (filename not available): fxShader_MIX_ADD_CL_SSE2 + 0xad
(0x014C22A1) (Unity): (filename not available): cpuShaderThreadKickPending + 0x2d1
(0x01504E2F) (Unity): (filename not available): algThreadJobQueueRun + 0x4f
(0x014C2190) (Unity): (filename not available): cpuShaderThreadKickPending + 0x1c0
(0x014C62DA) (Unity): (filename not available): fxShader_VBLUR_GH_SSE2 + 0x16a
(0x014C22DD) (Unity): (filename not available): cpuShaderThreadKickPending + 0x30d
(0x01504E2F) (Unity): (filename not available): algThreadJobQueueRun + 0x4f
(0x014C2190) (Unity): (filename not available): cpuShaderThreadKickPending + 0x1c0
(0x014FE532) (Unity): (filename not available): fxShader_T2D_HALVE_GH_SSE2 + 0x142
(0x01504E2F) (Unity): (filename not available): algThreadJobQueueRun + 0x4f
(0x014C2190) (Unity): (filename not available): cpuShaderThreadKickPending + 0x1c0
Are there any known issues that may cause this? I get this on the web player build on my computer but rudamentary testing on an android version on my galaxy s3 also yields crashing by doing the same steps (which is basically just jumping from one scene to another and back…)
Also note that the crashing is semi-random. Like, maybe the first time you visit a scene it won’t crash but then the odds of it crashing goes up with each scene change…