We are thrilled to announce the latest and future updates to our LiveOps offering!
Coming Soon
Adding Private Player Data to Cloud Save
Support for Player Data that is only accessible from Cloud Code to enable Server Authoritative game logic and avoid private data being requested from the client.
Triggers enhancements
We will be bringing more Integrations to Triggers!
Onboarding more and more services, such as Lobby and Matchmaker with Triggers, facilitating more advanced Server Authoritative workflows and automations. Reward your players, validate player progression, manage events and more with ease through Triggers and Cloud Code.
Secret Manager
Securely connect 3rd party services to the Unity ecosystem with our Secrets Manager.
To provide flexibility and security, you can add secrets at different levels: Organization, Project, or Environment. This makes it easy to manage configurations for various teams or games and switch between environments seamlessly.
Cloud Code Local Debugger
Test Cloud Code locally and iterate faster with our local debugger.
It will also be included in Multiplayer Play Mode to ease the testing of your games while iterating.
IAP - Support for StoreKit 2 and Billing Library 7
IAP 5 introduces support for Apple StoreKit 2 and Google Play Billing Library 7, laying the foundation for more transparent, reliable integrations with mobile stores. Stay ahead of platform changes and resolve issues faster with streamlined troubleshooting tools.
Learn more about IAP 5 here.
IAP Transaction Verification
Unity iAP will include built-in server-side receipt validation to help you detect duplicate or replayed receipts and prevent fraud. Use it with Cloud Code to securely reward players from your backend.
Live Releases & Live Content Management
Live Content Management brings asset & configuration management together into one single, unified platform, making it easier to organize, manage and deliver content across your game.
Pair it with Live Releases for atomic rollouts across Live Content Management, with support expanding to all Unity Gaming Services soon after. This will allow for synchronized updates and simple, straightforward rollbacks. Learn more about Live Releases and join the beta here.
Analytics Custom Metrics
Enhance your game monitoring and player targeting with Custom Metrics. Define and track custom per-player data from any event. For example, identify players who have lost more than 3 times in the past week and haven’t made a purchase yet, then offer them a personalized discount to encourage conversion.
Analytics Config-as-Code support
Streamline your analytics integration with Config-as-Code support. Define your events directly in the editor, right alongside the code that triggers them. Plus, CLI support for seamless automation and CI/CD pipelines.
Future Development
Monetization & Economy Management
We’re taking a fresh look at how developers manage their in-game economies, aiming for greater flexibility and control – something we know has been a pain point.
We’re also planning on offering consistent tools for non-consumables and subscriptions across the supported stores.
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Please let us know your thoughts on these and tell us about what you think we should address in the future!
Feel free to share your mind below this post or on Roadmap page.
Best,
Maxime