Hello. I am trying to rebind a “Up” key under WASD composite action by replacing “Up” instead of “Attack” inside UIRebindActionBehaviour.cs for learning purpose. It does not works. Is this how people rebind WSAD to something else? Or do they use other method?
This is a project base on Unity Input System example project Warriors Learn the Input System with updated tutorials and our sample project, Warriors
I had read about this post < How to rebind composite actions?> But I don’t think their method can use in this case.
I also look at this Unity Doc composite bindings Input Bindings | Input System | 1.11.2 But no idea where to start.