Unity script error (620662)

Hi, I’m coding and I’m getting this error:

Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs(22,56): error CS0117: UnitySampleAssets.CrossPlatformInput.CrossPlatformInputManager' does not contain a definition for AxisExists’

This is my code:

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnitySampleAssets.CrossPlatformInput;

namespace UnityStandardAssets.CrossPlatformInput
{
public class AxisTouchButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
// designed to work in a pair with another axis touch button
// (typically with one having -1 and one having 1 axisValues)
public string axisName = “Horizontal”; // The name of the axis
public float axisValue = 1; // The axis that the value has
public float responseSpeed = 3; // The speed at which the axis touch button responds
public float returnToCentreSpeed = 3; // The speed at which the button will return to its centre

AxisTouchButton m_PairedWith; // Which button this one is paired with
CrossPlatformInputManager.VirtualAxis m_Axis; // A reference to the virtual axis as it is in the cross platform input

void OnEnable()
{
if (!CrossPlatformInputManager.AxisExists(axisName))
{
// if the axis doesnt exist create a new one in cross platform input
m_Axis = new CrossPlatformInputManager.VirtualAxis(axisName);
CrossPlatformInputManager.RegisterVirtualAxis(m_Axis);
}
else
{
m_Axis = CrossPlatformInputManager.VirtualAxisReference(axisName);
}
FindPairedButton();
}

void FindPairedButton()
{
// find the other button witch which this button should be paired
// (it should have the same axisName)
var otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[ ];

if (otherAxisButtons != null)
{
for (int i = 0; i < otherAxisButtons.Length; i++)
{
if (otherAxisButtons_.axisName == axisName && otherAxisButtons != this)_
* {*
m_PairedWith = otherAxisButtons*;
_ }
}
}
}
void OnDisable()
{
// The object is disabled so remove it from the cross platform input system*
* m_Axis.Remove();*
* }
public void OnPointerDown(PointerEventData data)
{_
if (m_PairedWith == null)
_ {
FindPairedButton();
}
// update the axis and record that the button has been pressed this frame*
m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, axisValue, responseSpeed * Time.deltaTime));
* }
public void OnPointerUp(PointerEventData data)
{
m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, 0, responseSpeed * Time.deltaTime));
}
}
}*
Note: It’s from the asset store_

lets start with Using code tags properly - Unity Engine - Unity Discussions

as the error says, “AxisExists” doesn’t exist… so you’re likely missing a file somewhere, or the function has been misspelt?

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnitySampleAssets.CrossPlatformInput;

namespace UnityStandardAssets.CrossPlatformInput
{
    public class AxisTouchButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
        // designed to work in a pair with another axis touch button
        // (typically with one having -1 and one having 1 axisValues)
        public string axisName = "Horizontal"; // The name of the axis
        public float axisValue = 1; // The axis that the value has
        public float responseSpeed = 3; // The speed at which the axis touch button responds
        public float returnToCentreSpeed = 3; // The speed at which the button will return to its centre

        AxisTouchButton m_PairedWith; // Which button this one is paired with
        CrossPlatformInputManager.VirtualAxis m_Axis; // A reference to the virtual axis as it is in the cross platform input

        void OnEnable()
        {
            if (!CrossPlatformInputManager.AxisExsists(axisName))
            {
                // if the axis doesnt exist create a new one in cross platform input
                m_Axis = new CrossPlatformInputManager.VirtualAxis(axisName);
                CrossPlatformInputManager.RegisterVirtualAxis(m_Axis);
            }
            else
            {
                m_Axis = CrossPlatformInputManager.VirtualAxisReference(axisName);
            }
            FindPairedButton();
        }

        void FindPairedButton()
        {
            // find the other button witch which this button should be paired
            // (it should have the same axisName)
            var otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[];

            if (otherAxisButtons != null)
            {
                for (int i = 0; i < otherAxisButtons.Length; i++)
                {
                    if (otherAxisButtons[i].axisName == axisName && otherAxisButtons[i] != this)
                    {
                        m_PairedWith = otherAxisButtons[i];
                    }
                }
            }
        }

        void OnDisable()
        {
            // The object is disabled so remove it from the cross platform input system
            m_Axis.Remove();
        }


        public void OnPointerDown(PointerEventData data)
        {
            if (m_PairedWith == null)
            {
                FindPairedButton();
            }
            // update the axis and record that the button has been pressed this frame
            m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, axisValue, responseSpeed * Time.deltaTime));
        }


        public void OnPointerUp(PointerEventData data)
        {
            m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, 0, responseSpeed * Time.deltaTime));
        }
    }
}