Hi,
Since two days Unity gets stuck on Application.Shutdown.UnloadAllPlatformSupportNativeLibrairies when closing. I have to kill the process to close it. This happens on all projects and even blank projects like below.
Upgraded to Unity 6000.0.51f1 but also happened on 6000.0.49. I have IOS, Android, IL2CPP, WebGL build supports installed. I haven’t used this laptop since 6 weeks and did nothing on it since.
From the message it looks like one of the platform modules is causing the issue, has this happened to anyone before ?
Thanks
Try delete the /Library folder.
If that doesn’t fix it, check for any “native libraries”. These could be yours or in assets since the term could mean a binary file that contains dynamically linked, precompiled code (.dll .a .so and others).
You may also have an editor tool that isn’t shutting down correctly or timely. Issues have been reported with various in-editor integrations, I mainly recall Firebase and other databases, but generally any editor tool that accesses network/online resources.
Hi,
Windows 11 24H2 KB5063060 update fixed the issue.
Thanks