[Unity Unet Multiplayer] How to sync animations?

Hi guys,

Im currently developing a unity multiplayer game using uNet but i kinda got stuck in syncing animations to another player.

I’m using Adobe Fuse to get models and animations, i did my animations to work on the local side (the player can see his own animation) but i really don’t know how to send it over the network.

P.S: If possible please be simple and step by step about it because i’m still learning uNet and Unity and can’t make the complex stuff.

Thx in advance!

2 Answers

2

did you find any solution ?

please share !

@Cyprotic

Is this helpful??

https://forum.unity.com/threads/character-controller-sample-project.332770/#post-2198109

yes i have a event system [97108-event-system.png|97108]