Hi guys,
Im currently developing a unity multiplayer game using uNet but i kinda got stuck in syncing animations to another player.
I’m using Adobe Fuse to get models and animations, i did my animations to work on the local side (the player can see his own animation) but i really don’t know how to send it over the network.
P.S: If possible please be simple and step by step about it because i’m still learning uNet and Unity and can’t make the complex stuff.
Thx in advance!