[Unity Unet Multiplayer] How to sync animations?

Hi guys,

Im currently developing a unity multiplayer game using uNet but i kinda got stuck in syncing animations to another player.

I’m using Adobe Fuse to get models and animations, i did my animations to work on the local side (the player can see his own animation) but i really don’t know how to send it over the network.

P.S: If possible please be simple and step by step about it because i’m still learning uNet and Unity and can’t make the complex stuff.

Thx in advance!

did you find any solution ?

please share !

@Cyprotic

Is this helpful??

https://forum.unity.com/threads/character-controller-sample-project.332770/#post-2198109