I’ll agree with little angel…any network tutorial is a good network tutorial.
I kinda’ took over another 3d FPS network tutorial thread…but there’s BIG holes in my quite limited knowledge and experience…and it’d be a good thing if I could learn from your efforts thus that you might also learn from my different point of view in this giant all purpose 3d tool kit called unity…
And in case no one has told you yet…thanks MUCH for your efforts smile
Hey there Wikened, your tutorial series is really picking up now. I watch almost all your videos with great interest.
I have a request.
Once you are finished with this Networking tutorial, if and when you have the time, could you consider making another server client tutorial series where
Client = Unity
Server = Custom Coded.
(In some situations it is necessary to create ones own custom coded server as the Unity server may not be ideal in all cases)
This kind of tutorial is very hard to come by. Even if it is very difficult to make such a tutorial completely, any information or baby steps on how to get a project like that started would be very useful.
Please consider something like this in your leisure. Thanks for all the other tutorials. Great work !!
Hi Wikened, thank you so much for this tutorial. However, I have one question during my own implementation for your first video.
The problem is I need to switch back to server to make the game app updated. Do you know how is that happening?
Sorry, let me explain again.
I followed your first video in this tutorial and tried to connect two instance (one server and one client) on my laptop.
The problem is that when I click client button on my client instance, there is no change neither on client nor server. Then i switch back to server, then the number of logged client change to 1. Same thing, when I change the color, the color on server is not updated until I switch to the server.
Ah yes! When u build your project you need to make sure “Run in Background” is checked! So go to build settings and look for “Run in background”! This should fix it.