Since i updated unity with the new integrated UnityAds, the ads won’t show for iOs 9. The service initializes correctly and in fact the check for avaliable ads is returning true. But when i run ShowAds (I picked the new code sample for rewarded ads) it wont work (and I think it actually crashes the UnityAds because then, the returning avaliable ads wont return true again. I cant logcat the thing because i work through macincloud, but its strange that Android is working perfectly. Any ideas?
I have to say that the current live version of the game in iOs shows them correcly. That version was compiled with the old UnityAds (before 5.2). The one with the new UnityAds doesnt show them. Is it because now UnityAds is linked to the live version or something?
No one experienced this? I really need help with this issue, since i can’t update the iOs version of my game because of this problem…
Just switched version to android. With the exact same code, Android version works, iOs version doesnt. I don’t understand what can be wrong, because it actually inits and the isready event works and is true. However once one ad attempt fails the entire thing wont work anymore.
seriously no one knows ANYTHING about this?
Hello,
We are currently looking into this issue in iOS. I apologize for the inconvenience, and appreciate your patience.
Can you please let us know which version of XCode you’re using?
Xcode 7. So it is server side issue? do i need to modify anything? i mean i have a build ready to publish as an update
it is happening the same with me…
@FritzH It’s happening again. 5.4b23, iOS 9.3.2, latest XCode version.
Android works, iOS doesn’t. Guys wtf?
EDIT: Xcode had this to say:
2016-07-01 01:19:56.000 AdvBall[1289:436895] Unity Ads not ready to show ads: already showing ads
But it never showed an ad in the first place.
Have a same problem - android works, ios debug and testflight releases works, ios app downloaded from app store doesnt have ads.
We just loosing money, there is no fix for it yet, and when it will appear i hope, we still will wait at least couple of days while apple approve new binary to app store.