Hello!
Sorry for bothering with same question again, but I really need urgent help from community in porting the game (one near the top 10) to Windows Phone. Completely stuck, and have no clues :-`
UnityPlayer.dll crashes without any hints why, not even stepping into my scripts. The last line in Output window is:
First-chance exception at 0x77271ECF in TaskHost.exe: Microsoft C++ exception: Platform::COMException ^ at memory location 0x06A9FC24. HRESULT:0x80131040
The UnityPlayer.log contains nothing special or unexpected:
Build from '' branch, version is '4.3.1f1 (cebd4d9b5122)' (Release build).
Physical memory: 395 MB, commited memory limit: 180 MB.
PlayerConnection initialized from C:/Data/Programs/{88BE10A2-D68E-CB45-BB67-E691A9969C9A}/Install/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55260
GetLocalIP: Error during connect, 10065 Multi-casting "[IP] 127.0.0.1 [Port] 55260 [Flags] 2 [Guid] 1482656952 [EditorId] 3152935875 [Version] 1048832 [Id] WP8Player(0.0.0.0) [Debug] 0" to [225.0.0.222:54997]...
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Qualcomm Adreno 305 (WDDM v1.2) (ID=0x30303330)
Vendor: Qualcomm
VRAM: 96 MB
Initialize engine version: 4.3.1f1 (cebd4d9b5122)
Default GameObject Tag: GUIHelper already registered
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/BaseClasses/Tags.cpp Line: 68)
Call Stack is:
KERNELBASE.DLL!RaiseException() Unknown
Msvcr110.dll!_CxxThrowException(void * pExceptionObject, const _s__ThrowInfo * pThrowInfo) Line 152 C++
Vccorlib110.dll!__abi_WinRTraiseCOMException(long hr) Line 502 C++
UnityPlayer.dll!ScriptingTypeProvider_Metro::NativeTypeFor(const char * namespaze, const char * name) Line 29 C++
UnityPlayer.dll!ScriptingTypeRegistry::GetType(const char * namespaze, const char * name) Line 19 C++
UnityPlayer.dll!MonoScript::RebuildFromAwake() Line 149 C++
UnityPlayer.dll!PersistentManager::LoadFileCompletelyThreaded(const std::basic_string<char,std::char_traits<char>,stl_allocator<char,51,4> > pathname, int * fileIDs, int * instanceIDs, int size, bool loadScene, LoadProgress * loadProgress) Line 1452 C++
UnityPlayer.dll!PreloadLevelOperation::Perform() Line 652 C++
UnityPlayer.dll!PreloadManager::Run() Line 235 C++
UnityPlayer.dll!PreloadManager::Run(void * managerPtr) Line 187 C++
UnityPlayer.dll!Thread::RunThreadWrapper(void * ptr) Line 44 C++
UnityPlayer.dll!<lambda_14163fd8e7b3473ba35abd0bcfa8d126>::operator()(Windows::Foundation::IAsyncAction ^ __formal) Line 273 C++
UnityPlayer.dll!Windows::System::Threading::WorkItemHandler::[Windows::System::Threading::WorkItemHandler::__abi_IDelegate]::__abi_Windows_System_Threading_WorkItemHandler___abi_IDelegate____abi_Invoke(Windows::Foundation::IAsyncAction ^ __param0) C++
THREADPOOLWINRT.DLL!Windows::System::Threading::CThreadPoolWorkItem::CommonWorkCallback(void) Unknown
THREADPOOLWINRT.DLL!Windows::System::Threading::CThreadPoolWorkItem::TimeSlicedCallback(void *) Unknown
NTDLL.DLL!RtlUserThreadStart() Unknown
Environment:
- Windows Pro 8.1 64-bit
- Unity Pro 4.3.1f1
- Microsoft Visual Studio Express 2012 for Windows Phone (provided with Windows Phone SDK 8.0)
- Nokia Lumia 520
Any ideas would be very much appreciated!