It still calls the UNITY_EDITOR code. So, I can understand that the game is, in fact, running in the editor, when I use UnityRemote, but is there any way I can make UnityRemote use the iphone code above? The reason I have the code set up like this is because I want designers to be able to run and control the game with a mouse to speed up iteration.
I figured that a big plus of UnityRemote would be testing out iPhone interface code without building and deploying to the phone, but it doesn’t seem that I can actually do that. Any thoughts?
Sorry, I actually did this in C#. Incidentally, I’m not sure if #elif works properly in C# either, as I was getting some unusual results with that syntax. What I ended up doing was:
In the end, considering the lag potential, preprocessor issues, and relative ease of just installing the app on the device, I decided Unity Remote is not a worthwhile pursuit for my needs.
Yeah I stopped using unite remote as soon as I was approved as a dev with apple and could compile on device. I might use it again for interface testing though.