Good day,
For some reason, Unity is not signing our applications on release ,and hence google play store is not accepting our update. It never happened in previous updates, so any idea what is happening?
Pictures below:
Good day,
For some reason, Unity is not signing our applications on release ,and hence google play store is not accepting our update. It never happened in previous updates, so any idea what is happening?
Pictures below:
I have never run into this problem so I cannot understand the connection between the signature and the fact that the apk was created for debugging.
I try to say my theory:
You may be considering that check on “Release” as if to say that the final build is designed for release, but in reality that “Release” is just an option in the “Minify” category which basically says, "If you check Release then I I reduce the size of the apk when you build the application for release ".
The check instead that defines whether an apk is debuggable or not, I believe, is instead in the Build Settings, or “Development Build” (make sure it is not checked when you build to release the app)
I don’t think this is related to signing.
Check that you have selected “Release” in Build Settings window. Also check the il2cpp compiler configuration in Player Settings.
Hello! Found the problem. Apparently, there is a debug flag from in my custom android manifest…
Also Development Build was disabled in the build settings. Thank you for your replies, tho :))