Hi,
I released a game in April on Android (using Unity 2017.something), and I let Google handle the signing.
So, I didn’t touch anything in the Keystore settings in my Unity player settings, and did not generate any keystore myself.
Now, I need to upgrade my game. But when sending the new build to Google, I have the error message:
Upload failed
You uploaded an APK or Android App Bundle that was signed in debug mode. You need to sign your APK or Android App Bundle in release mode. Learn more about signing.
But I’m building in release mode, Gradle. What can I do to solve this? I really need to upgrade my production build…
Thanks for any advice or comment!