Hello,
So far i always used untyped IEnumerator, but as of late, im getting the above error using it. My implementation goes something like this:
class MyClass : MonoBehaviour {
void Awake () {
StartCoroutine (Test());
}
private IEnumerator Test()
{
yield return null;
}
}
Which throws the error.
Now if i use a Type there, like so:
private IEnumerator<object> Test()
{
yield return null;
}
…that works, but i will never ever want to return a non-null value, i will use this only to wait for next frame. Is there a better way to type a generic or is there a way to use untyped version (although when i think about it, the above is the same as the untyped version, isnt it)? Im basically looking for a BEST PRACTICE way to handle that specific use-case (only using it for yield return null as a delayed call or for staggered execution purpose), if anyone could chime in.