Does anyone know a way to show vector3s to more than one decimal point of precision within the MonoDevelop debugger? Considering how much work is done with vectors in the range 0->1 this seems like a crazy default?!
Thanks!
Does anyone know a way to show vector3s to more than one decimal point of precision within the MonoDevelop debugger? Considering how much work is done with vectors in the range 0->1 this seems like a crazy default?!
Thanks!
Having realized that the abbreviated display derives from the vector classes’ ToString() methods it follows that unticking the Debugger preference ‘Use ToString() to get the string value of objects’ is my best solution.
I’d still be interested to know if there’s any way to modify the vector ToString() formatting - even just one more decimal place would be about 90 times as useful I’m guessing these are types implemented at a fairly low level within Unity so probably not…