I think I’m going to stop selling the old packs. they are not good enough. they all would need to go to repair.
some of them might be worth to save but will see
Question, is that quad or tris?
Second, even at 1144 and 2110 tris it seems excessive for something as simple as cars. You need to check your polygon distribution.
For example, windshield glass does not need to have such high polygon density (it looks like its double sided too), in fact, it looks like the windshield is a separate mesh. You can just combine it with the car mesh using alpha transparent texturemap.
These cars are only around 1000-1500 tris:
At 2110 tris you can model a highly detail character with that polygon budget. (I think NPC in Half-life 2 are around 2000 tris)
But I still think the windshield glass mesh is excessive. Unless you are going to do Flatout style car damage model where the player literally fly right through the windshield very often, I don’t think its necessary to model the windshield as separate piece of geometry.
To be honest in all my years of playing video game I have never seen windshield as a separate piece of mesh. They often use texture swap (damaged map) to show windshield damage. But windshield never come off. Maybe in the most recent titles like GTA IV they do (I can’t remember), but these car models have polygon budget of over 25,000 tris.
I like that. That is great for blowing shit up very nice modeling. I like how you actually modeled it for destroying vehicles. I like that style too its simple.
I would suggest you spend your time learning to UV map properly, you have so many stretched textures and even lights running off seams into nothingness.
Not to mention all those cars and textures are copyrighted so no one will be able to use them in game.
if you mean the pictures of models posted in july, now it’s better.
the brand names, trademarks you can erase, but will do from now on, I didn’t want to affect the look of the car, but it’s doable.
puyaceo, these newer cars have one body mesh, but will get back to that separating doors and stuff
Your car’s normals car f*cked up. Detach the wheel arches and bottom of the car and parts with very sharp edges(e.g; more than 45 degrees). then the cars will look better. Btw, would it be possible to get a car sample for us to look at(if anyone’s interested to buy them)?
I don’t get it what you mean by that (car normals, sharp edges…). Could you rephrase that (or mark it on picture) ?
I would understand a request for sample if I’d sell it for 50 or something like that… Tell me what your requirements are for a car and I’ll look if I’m able to suit your demands.