So we’ve hit a bit of a roadblock and we aren’t really sure what it means…
What we’ve been finding as we test the networking side of our game is that the positional information is updating almost instantly, while the graphical information updates considerably slower. The time of the visual lag seems to be linked to the amount of movement the player is doing as well as what seems to be either the framerate or computer hardware.
Example:
Computer A = Slow - FPS 20
Computer B = Fast - FPS 70
If I run around for approximately 18 sec on Computer B while watching myself on Computer A, my player won’t stop running (visually - on Computer A)until almost 15 seconds after it’s stopped running on Computer B. The weird part is if there are objects in the scene that react to the players position, they will react on both computers based on the players position on Compter B.
So, it seems as though the positional information and visual information isn’t being linked… any ideas of what we’re doing wrong?