Volumetric/Visible Light in Unity 5 Pro

Hey everyone,

Hoping someone here could set me straight as I have been searching for quite awhile on the best way to go about creating volumetric/visible light in Unity 5 Pro. Even in Unity’s official lighting overview video there seems to be an example of a light beam (example image below) but they don’t mention how it is done. Beginning to feel like I am missing something simple.

How can I create a spotlight the you can see the light? Or simply, what’s the best way to render visible light in your scenes?

Thanks in advance!

2 Answers

2

Helps if you can also write an answer, since links break. Assuming this is to a Project, but often just the idea can be helpful (ex: "modifier fur shader", "nested transparent cubes," ... .)

Thanks buddy - brought this into my project and works as expected. A little shocking that something like this isn't built in to Unity, especially with their lighting overhaul in v5. I know it's super expensive effect, but glad this worked out. Thanks!

The above link to light shafts is for spot lights and this asset creates volumetric point lights Foggy Lights