VR Ad Revenue!

  • I’d like to invite you to check out Advir.co , a free Unity plugin to monetize your VR app with non-intrusive brand placements and guaranteed CPM - up to $30! Including analytics and WebVR reporting. Contact me to register your interest (about to launch private beta).

  • Here’s our white paper for further reading if you are interested: advir.co/2017_publishers.pdf

When are you going to start?

I read the white paper, it sounds great.

I have a game with adspace ready (city billboards):

SCREENSHOTS


Maybe I should wire your system up to my billboards?

Questions:

My cities are procedurally generated; does your API support runtime placement of ads?

How do you ensure placed models are seen by the camera and for how long. Optimization and performance are of paramount importance to me. On AVG android phone whats the per the frame cost in microseconds of any auditing code you may be running?