Water in my level

Hello community.

I woke this morning and thought of an idea for a level. I decided to toy around with it in SU and didnt mind it as a very brief concept.

the mindset is that it is an ancient civilization that has built a city underground. The city is surrounded by gushing waterfalls and that is how you make your way in.

here is a basic screen of what i have made.

and from the top (not in game)

Here they are with the annotations

The Yellow lines are water movement that i aim hoping for and the red if where i with to place light cources (fire)

the second picture is where the water is coming from in respect to the first.

any ideas of ways i could pulls this idea off in unity?

Thanks

HaydenM

P.s. it would be better if the circle of water in the middle was not perfectly circular but just a hope.

P.P.S i have seen this in other engines just not sure if unity can do it.

animated UV’s
cubemaps
reflective surfaces/animated
particles (fake billboard bubbles n stuff)

Thanks, any ideas where i could find some tuts for these and what programs will i need.

((Sorry for my noobyness))

HaydenM

The unity wiki has a bunch of scripts and shaders that’ll do basically everything you need for the above. as for programs, a modeling program, an art program and a sound program.