Water Tool is a water system for unity. As an input you can use any mesh. It is very ease to configure.
Physics are implemented with custom engine which executes on GPU (Compute Shader).
Render is based on surface shader, so unity shadows and all types of lights are supported.
It is waiting for approve. Current verssion is beta.
It resquires very detailed geometry. unity has limit 60k for one mesh. So you can use it for small water areas.
But. I’m working on tesselation with dynamic LOD system for it. With tesselation and dynamic LOD it will work for large meshes. And performance will be very good
Hi,
You mentioned in the text that you are working on new features, such as wind support and more shaders. If I buy then 1.0 version will it be possible to upgrade to new versions without extra cost?
Is there a way to make the water opaque?
I can make some really nice effect but I can’t get the water to be opaque. Can you add this option to the shader? Or maybe make another shader?
would love to see an example of non-flat mesh. I’m trying to make a water column using cylinders, but it’s not working. Some meshes work, some don’t. Is there some guidelines on how to create a mesh that will work with this asset?