Hi, sorry if this has been discussed before but a search didn’t turn up anything, so here goes…
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Web player requires an internet connection before it’ll work, otherwise it will just ask you to install the unity web player, even though I already have it installed. This means that it will not work e.g. on intranets with no internet connection.
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Builds that used to work fine in Unity 2.x web players lags now in the latest Unity 3.x web player when running inside the browser. However, going to full screen mode makes it smooth.
Generally Unity 3 web player for macs seems to be a step backwards, taking longer to load the same scenes, running them slower, and sometimes even failing to load.
These issues have been replicated on quite a few computers:
a) MacBook Pro (mid 2010) 15in, core i5 2.5ghz, 4gb ram, tested on both the intel integrated and nVidia 320m, in Safari, Mac OS X 10.6
b) MacBook Air (late 2010) 13in, core2duo, 4gb ram, nVidia 320m, in safari, mac os x 10.6
c) iMac (early 2008) 24in, core2duo 2.8ghz, 4gb ram, nVidia 8800gs, in safari, mac os x 10.6
The builds were made with Unity 2.x Indie and Unity 3.x Pro.
Are these known issues?