WebGL Build Failed with Errors -- Failed running il2cpp.exe

I recently downloaded Unity 2017 and have tried to build & run for WebGL. I am still new to Unity. After creating a new project and only adding a cube I tried to build. These are the error messages I received:

Error Message 1

Failed running E:\apps\Unity 2017\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“E:\Projects\Unity\repos\Unity\WebGL Test\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“E:\Projects\Unity\repos\Unity\WebGL Test\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --map-file-parser=“E:\apps\Unity 2017\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“E:\Projects\Unity\repos\Unity\WebGL Test\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“E:\Projects\Unity\repos\Unity\WebGL Test\Temp\StagingArea\Data\il2cppOutput”

stdout:
Building build.bc with EmscriptenToolChain.
Output directory: E:\Projects\Unity\repos\Unity\WebGL Test\Temp\StagingArea\Data\Native
Cache directory: E:\Projects\Unity\repos\Unity\WebGL Test\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine [‘E:/apps/Unity 2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’] failed. Check your config file. Details: Expected the command [‘E:/apps/Unity 2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’, ‘E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\hello_world.js’] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling ([‘E:/apps/Unity 2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’]) does not seem to work, check the paths in E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: “E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"E:\apps\Unity 2017\Editor\Data\il2cpp\libil2cpp" -I"E:\apps\Unity 2017\Editor\Data\il2cpp\external\boehmgc\include" -I"E:\Projects\Unity\repos\Unity\WebGL Test\Temp\StagingArea\Data\il2cppOutput" “E:\Projects\Unity\repos\Unity\WebGL Test\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp” -o “E:\Projects\Unity\repos\Unity\WebGL Test\Library\il2cpp_cache\08E4AF48D6DD1666366B1B7A90F3E59A.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine [‘E:/apps/Unity 2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’] failed. Check your config file. Details: Expected the command [‘E:/apps/Unity 2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’, ‘E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\hello_world.js’] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling ([‘E:/apps/Unity 2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’]) does not seem to work, check the paths in E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: “E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “E:\apps\Unity 2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"E:\apps\Unity 2017\Editor\Data\il2cpp\libil2cpp" -I"E:\apps\Unity 2017\Editor\Data\il2cpp\external\boehmgc\include" -I"E:\Projects\Unity\repos\Unity\WebGL Test\Temp\StagingArea\Data\il2cppOutput" “E:\Projects\Unity\repos\Unity\WebGL Test\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp” -o “E:\Projects\Unity\repos\Unity\WebGL Test\Library\il2cpp_cache\08E4AF48D6DD1666366B1B7A90F3E59A.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()

Error Message 2

Exception: E:\apps\Unity 2017\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:340)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:873)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
UnityEditor.HostView:OnGUI()

Error Message 3

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()

I am running Windows 7 64-bit
I’ve tried running in administrator mode, deleting project settings before running Unity, and changing the API compatibility to .NET 2.0 (was .NET 2.0 Subnet).

I’m getting the same thing, even on an empty project.

I’ve also tried changing the .net target (as Google suggests).

I ran a development build and managed to get the il2cpp crash logs:
http://www.canazza.co.uk/il2cpp.zip

Failed running D:\Program Files\Unity2017\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“D:\Unity5 Projects\ClydeBuilt\Test\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“D:\Unity5 Projects\ClydeBuilt\Test\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --map-file-parser=“D:\Program Files\Unity2017\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput”

stdout:
Building build.bc with EmscriptenToolChain.
Output directory: D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\Native
Cache directory: D:\Unity5 Projects\ClydeBuilt\Test\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’] failed. Check your config file. Details: Expected the command [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’, ‘D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\hello_world.js’] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling ([‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’]) does not seem to work, check the paths in D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput" “D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp” -o “D:\Unity5 Projects\ClydeBuilt\Test\Library\il2cpp_cache\50070E3A3757F7AE6B7239061B5FD0FB.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’] failed. Check your config file. Details: Expected the command [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’, ‘D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\hello_world.js’] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling ([‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’]) does not seem to work, check the paths in D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput" “D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp” -o “D:\Unity5 Projects\ClydeBuilt\Test\Library\il2cpp_cache\50070E3A3757F7AE6B7239061B5FD0FB.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()
Failed running D:\Program Files\Unity2017\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“D:\Unity5 Projects\ClydeBuilt\Test\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“D:\Unity5 Projects\ClydeBuilt\Test\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --map-file-parser=“D:\Program Files\Unity2017\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput”

stdout:
Building build.bc with EmscriptenToolChain.
Output directory: D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\Native
Cache directory: D:\Unity5 Projects\ClydeBuilt\Test\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’] failed. Check your config file. Details: Expected the command [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’, ‘D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\hello_world.js’] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling ([‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’]) does not seem to work, check the paths in D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput" “D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp” -o “D:\Unity5 Projects\ClydeBuilt\Test\Library\il2cpp_cache\50070E3A3757F7AE6B7239061B5FD0FB.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’] failed. Check your config file. Details: Expected the command [‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’, ‘D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\hello_world.js’] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling ([‘D:/Program Files/Unity2017/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=2048’]) does not seem to work, check the paths in D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “D:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\Unity2017\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput" “D:\Unity5 Projects\ClydeBuilt\Test\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp” -o “D:\Unity5 Projects\ClydeBuilt\Test\Library\il2cpp_cache\50070E3A3757F7AE6B7239061B5FD0FB.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()

Exception: D:\Program Files\Unity2017\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:340)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:873)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
UnityEditor.HostView:OnGUI()

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()

This is a 2017.x-specific bug that we are in the process of fixing. Here is the bug tracker: Unity Issue Tracker - [WebGL] IL2CPP.exe fails on clean Windows 7 install

It should not take too long.

4 Likes

If it’s just a Win7 issue I can always use my Win10 laptop to export with in the meantime.

GameJams are going to be fun though if, at the last minute, I find my laptop’s not charged :smile:

Anybody know if this was fixed in the latest beta? I reviewed the changelog but I couldn’t find a reference to this issue.

Got the same issue on Windows 10.

A fix is on its way to 17.1, it will be included in a future patch.

Hi, I have 17.2.0f3 on a Windows 7 64bits computer and the error is still happening to me.

could you try the latest patch?

the same issue happens to me

Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe -out=“D:\Projetos\Facebook Test\Temp\StagingArea\Data\Managed\tempStrip” -x=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -x “C:\Users\Renato\AppData\Local\Temp\tmp366b7e46.tmp” -x “C:\Users\Renato\AppData\Local\Temp\tmp753db7d0.tmp” -x “C:\Users\Renato\AppData\Local\Temp\tmp155f3025.tmp” -d “D:\Projetos\Facebook Test\Temp\StagingArea\Data\Managed” -a “D:\Projetos\Facebook Test\Temp\StagingArea\Data\Managed\Facebook.Unity.Settings.dll” -a “D:\Projetos\Facebook Test\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll” --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options
stdout:
Fatal error in Unity CIL Linker
Mono.Linker.Steps.XmlResolutionException: Failed to process XML description: C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml —> System.MissingMethodException: M�todo n�o encontrado: ‘!!0[ ] System.Array.Empty()’.
em Mono.Linker.Steps.ResolveFromXmlStep.ProcessType(TypeDefinition type, XPathNavigator nav)
em Mono.Linker.Steps.ResolveFromXmlStep.ProcessTypes(AssemblyDefinition assembly, XPathNodeIterator iterator)
em Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
em Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
em Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
em Mono.Linker.Steps.ResolveFromXmlStep.Process()
— Fim do rastreamento de pilha de exce��es internas —
em Mono.Linker.Steps.ResolveFromXmlStep.Process()
em Mono.Linker.Steps.BaseStep.Process(LinkContext context)
em Mono.Linker.Pipeline.Process(LinkContext context)
em Unity.Linker.UnityDriver.Run()
em Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
em Unity.Linker.UnityDriver.RunDriver()
stderr:

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[ ], String[ ], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable1, BuildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[ ], String[ ], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[ ] assemblies, System.String[ ] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable1 additionalBlacklist, BuildTargetGroup buildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[ ] assembliesToStrip, System.String[ ] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:367)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:936)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.Facebook.BuildProcessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/PlatformDependent/Facebook/Extensions/Managed/BuildProcessor.cs:117)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

i’m using 2018 2.2f1 version, installed facebook, webgl, android support,

trying build a sample project

You should try to install a 64-bit python.

i fexed, removing anda installing again unity, by unity hub oficial releases.