WebGL builds crash issue on IOS browsers - Unity3D

Hello I am making a 2d Endless runner game in Unity for Webgl and the game consists of 4 Scenes namely Start, Instructions, Game and End. I optimized the game for it to run on chrome browser for mobiles by compressing textures mainly in RGBA Crunched DXT5|BC3 and removing unnecessary parts. Currently the game works perfectly fine on chrome browser on mobile phones but in Safari browser on ios devices it causes problems. On iOS safari browser when I run the game and transition to the Game scene it reloads the game and "A problem repeatedly occurred… " page crash error occurs. It doesn’t even give any errors or console output it just simply crashes. I have 2 warnings in the console. I have optimized the game so there shouldn’t be unnecessary load on the game, the complete build size is 43.4mb.The game mainly consists of textures,2d animation, audio and post processing. I will attach the necessary photos.

Can you help me figure out the problem here

  1. Build Report :-

  2. Console Log while transitioning to the 3rd Scene:-

DXT is for desktop platforms. Set to ASTC for mobile. Also if it’s a full size iPad, Safari defaults to desktop mode but still requires ASTC I believe. Set the browser to mobile mode

Thanks a lot It worked :slight_smile: